On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#13,087top 59%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
41/ 100
F
Working its way up from the back of the class: #13,087 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 238 server fps on average.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
58/ 100
C−
Moving up: up 2,038 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
9 wipe days in the last 16 weeks
MTWTFSS
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WW·WW·W
WW·F···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 3
The first 48 hours of its last wipes
Fri 16 OctThu 1 OctTue 29 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 21:56 UTC12d ago
0
–
running
0
Thu 1 Oct, 20:18 UTCFW27d ago
2
halved by day 3
15.1 days
0
Tue 29 Sep, 18:51 UTC29d ago
4
✓ held half
2.1 days
0
Mon 28 Sep, 20:02 UTC30d ago
2
–
1 days
0
Sun 27 Sep, 18:51 UTC31d ago
2
–
1 days
1
Fri 25 Sep, 13:53 UTC33d ago
8
✓ held half
2.2 days
8
Thu 24 Sep, 19:08 UTC34d ago
8
–
0.8 days
0
Tue 22 Sep, 19:48 UTC36d ago
4
✓ held half
2 days
1
Mon 21 Sep, 18:04 UTC37d ago
3
–
1.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS based in?
You'll find no region listed by ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 62.60.246.211:28015.
How reliable is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, and is it up?
The server is up: ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is online now. The uptime it reports puts the last restart at about 4 days 12 hours ago. It was up 64% of the time over the last 7 full days, 108 of 168 hours. It was first seen by Rust Server Score on 20 September 2026.
Is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS smooth to play on?
The average over the last 48 hours was 238 server fps, and it never went below 223. Buildings, deployables and everything else in the world added up to as many as 5,638 entities. At its highest, it used 2,830 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS on?
The server ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipe, and how often?
ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 12 days 4 hours.
What happens on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS when wipe day arrives?
Recent wipes have peaked at 2 players on average. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 67% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.
Player count
Where does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS sit among Rust servers?
Over the last seven days, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS has #13,087 for player hours, in the top 59% of all ranked servers.
What does the population on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS look like?
With 50 slots available, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS currently has 0 players. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 08:00 UTC, with an average of 0 players.
Lists and filters
What do ERA AIM TRAINING | FFA | 1V1 | AIMBOTS's tags stand for?
You'll see ERA AIM TRAINING | FFA | 1V1 | AIMBOTS tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?
Rust Server Score lists that include ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: Modded Rust servers, graded and Rust combat training servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?
The name of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map ERA AIM TRAINING | FFA | 1V1 | AIMBOTS uses?
ERA AIM TRAINING | FFA | 1V1 | AIMBOTS runs a game-generated procedural map at size 6,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
How to join
What is the way to join ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?
Enter client.connect 62.60.246.211:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).