On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average1peak 6
Rank#3,108top 14% · #1164 in EU
Last wipe26d agomonthly schedule
Next wipe8d 12hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,108 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 101 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 189 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
8d 12hThu 5 Nov, 19:00 UTCFW
36d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:11 UTCFW26d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly sit?
With region code ger, ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly says it is in Europe and shows the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 62.83.16.220:28015.
How dependable is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly, and is it online at the moment?
Right now, ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is online. According to its reported uptime, the last restart was about 23 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 15 September 2026.
Is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly smooth to play on?
The average over the last 48 hours was 101 server fps, and it never went below 70. Buildings, deployables and everything else in the world added up to as many as 80,656 entities. Up to 3,849 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly on?
You will find ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly reset?
ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 26 days 11 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
The average peak on its recent wipes was 3 players. 23 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly place in the wider field of Rust servers?
In Europe, ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is #1,164, and overall it is #3,108 on player hours over the last seven days, in the top 14% of all ranked servers.
Is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly a busy server?
ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is showing 0 players right now, with 50 slots in total. The seven-day average is 1 players, with a peak of 6. The highest average in the last 48 hours came at 21:00 UTC, with 3 players.
Lists and filters
What is meant by the tags on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rger (Region code): It is filed under the region code ger; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): You will find it under Europe in the browser are the tags ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
Rust Server Score lists that include ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly set up, and what rules does it keep?
You will find no gather rate in the name of ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly uses?
ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly runs a game-generated procedural map at size 3,500, seed 1541797379. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
Enter client.connect 62.83.16.220:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/fAxbJ6g5Hf.
Server tags
what each one means
Published asmp50,ptrak,$rger,v2635,^z,^y,^m,EU,^p,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rger
Region codeIt is filed under the region code ger.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).