On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak 2
Rank#5,438top 24% · #913 in NA
Last wipe13d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
76/ 100
B
Holds a respectable place: #5,438 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 198 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 401 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h.
The force wipe · high confidence
usual gap14.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 3
Coming wipes
7d 5hThu 5 Nov, 19:00 UTCFW
35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 16 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 05:01 UTC13d ago
2
–
running
0
Thu 1 Oct, 17:39 UTCFW27d ago
3
halved by day 2
14.5 days
0
Thu 17 Sep, 17:07 UTC41d ago
3
halved by day 4
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY?
The NA tag on [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 64.140.169.51:28015.
How dependable is [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY, and is it online at the moment?
Right now, [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY is online. About 54 minutes ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY perform well?
It averaged 198 server fps over the last 48 hours, with a low of 163. At its peak, it held 123,836 entities, including buildings, deployables and all else in the world. Up to 5,058 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY sit?
Rust network protocol 2635 and build 168909 on Linux is what [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY wipe, and how often?
The force wipe each month is the only wipe [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 13 days 8 hours. Its tags record that it wipes monthly.
What happens on [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY when wipe day arrives?
The average peak on its recent wipes was 3 players. The crowd on the latest wipe was largest 10 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 3.
Player numbers
What position does [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY hold in the rankings?
Over the last seven days, [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY has #5,438 for player hours, in the top 24% of all ranked servers and #913 in North America.
How many players does [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY usually have?
Right now, 0 players are on [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY, which has 75 slots. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 18:00 UTC, with an average of 1 players.
Tags and filters
What do [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY's tags stand for?
You'll see [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY tagged with gmvanilla (Game mode): Survival, vanilla style; mp75 (Max players): Its slot count is 75; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY?
One operator most likely runs these: [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY and 1 other server we track all publish a hzn.gg hostname.
Where does [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY: Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server rules
How is [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY set up, and what rules does it keep?
Nothing in the name of [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY uses?
The game generates the procedural map on [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY at size 4,500 with seed 31234. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto [HZN.GG] - NO KOS|RAIDABLE BASES|NO DECAY?
To connect, start Rust, press F1, and type client.connect 64.140.169.51:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/nNrtKd8vF4.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,^m,NA,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp75
Max playersIts slot count is 75.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).