Skip to the page
Every Rust server graded on real, live numbers. 37,024 players on the roll · 11,692 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 64.223.131.132:28015
Name of server

EZLogik Build Home (dev)

RegisterPresentOnline
Region–
Address64.223.131.132:28015
Last checked12m ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

32 out of 100, the average of 5 subjects

Players now 0/ 10 0% full
7-day average0peak 1
Rank#12,898top 58%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 42/ 100 Working its way up from the back of the class: #12,898 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 21/ 100 Lost ground: down 7,432 places this week. A strong wipe could turn it round.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 9 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 12:49 UTC19d ago 1 – running 1
Sat 3 Oct, 23:55 UTC25d ago 0 – 5.5 days 0
Thu 1 Oct, 03:48 UTC27d ago 1 halved by day 1 2.8 days 0
Wed 30 Sep, 20:41 UTC28d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
66 / 999
156 / 999
72 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
10 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
1 / 100

Quick answers

from the figures on this page

Server facts

In what location does EZLogik Build Home (dev) sit?

EZLogik Build Home (dev) leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 64.223.131.132:28015.

How dependable is EZLogik Build Home (dev), and is it online at the moment?

The server is up: EZLogik Build Home (dev) is online now. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 26 September 2026.

Which Rust version is EZLogik Build Home (dev) running?

The server EZLogik Build Home (dev) is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

How frequently does EZLogik Build Home (dev) wipe its map?

No next wipe can be predicted for EZLogik Build Home (dev), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 19 days 14 hours have passed since this world was made.

What happens on EZLogik Build Home (dev) when wipe day arrives?

The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 1.

Player count

Where does EZLogik Build Home (dev) place in the wider field of Rust servers?

In the top 58% of all ranked servers, EZLogik Build Home (dev) sits at #12,898 for player hours over the last seven days.

How many players does EZLogik Build Home (dev) usually have?

With 10 slots available, EZLogik Build Home (dev) currently has 0 players. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 01:00 UTC, with an average of 1 players.

Tags and filters

What is meant by the tags on EZLogik Build Home (dev)?

The game's browser takes its cue from the tags EZLogik Build Home (dev) has set: gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does EZLogik Build Home (dev) appear in the Rust Server Score lists and filters?

These Rust Server Score lists count EZLogik Build Home (dev) among them: Modded Rust servers, graded and Rust build and creative servers. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

Which rules does EZLogik Build Home (dev) enforce, and what are its settings?

You will find no gather rate in the name of EZLogik Build Home (dev). The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.

Getting in

What is the way to join EZLogik Build Home (dev)?

Enter client.connect 64.223.131.132:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.