On the class lists: D (52), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average0peak 1
Rank#8,481top 38%
Last wipe26d agomonthly schedule
Next wipe8d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
62/ 100
C
Working its way up from the back of the class: #8,481 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
17/ 100
F
Needs to work on its frame rate: 10 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 541 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
8d 6hThu 5 Nov, 19:00 UTCFW
36d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 05:55 UTC26d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on [US] Rusty Axe, but its name indicates North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 64.40.8.103:28566 is the address to use.
How dependable is [US] Rusty Axe, and is it online at the moment?
You can join now: [US] Rusty Axe is online. About 3 days 11 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does [US] Rusty Axe run?
The average over the last 48 hours was 10 server fps, and it never went below 5. Up to 66,823 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,333 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [US] Rusty Axe running?
Rust network protocol 2635 and build 168909 on Linux is what [US] Rusty Axe runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does [US] Rusty Axe wipe, and how often?
The force wipe each month is the only wipe [US] Rusty Axe takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 26 days 6 hours have passed since this world was made. The tags show a monthly wipe schedule.
What happens on [US] Rusty Axe when wipe day arrives?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 21 hours after it began.
Player count
Where does [US] Rusty Axe sit among Rust servers?
In the top 38% of all ranked servers, [US] Rusty Axe sits at #8,481 for player hours over the last seven days.
How many players does [US] Rusty Axe usually have?
With 100 slots available, [US] Rusty Axe currently has 1 players. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 09:00 UTC, with 1 players.
Tags and filters
How should you read the tags on [US] Rusty Axe?
The game's browser takes its cue from the tags [US] Rusty Axe has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [US] Rusty Axe appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [US] Rusty Axe among them: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on [US] Rusty Axe?
The name of [US] Rusty Axe gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are not covered by VAC, Valve's anti-cheat.
Can you tell me which map [US] Rusty Axe uses?
A procedural map of size 3,500 and seed 1818866792, generated by the game, is what [US] Rusty Axe runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto [US] Rusty Axe?
Enter client.connect 64.40.8.103:28566 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/8VCf8WN.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).