On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now2/ 504% full
7-day average0peak 2
Rank#4,830top 22%
Last wipe26d agono schedule published
Next wipe8d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,830 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 528 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers, and #304 of the quad servers (top 37%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
8d 22hThu 5 Nov, 19:00 UTCFW
36d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 35 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:35 UTCFW26d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| based in?
The name of [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| points to North America, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 64.40.8.117:28034.
How dependable is [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly|, and is it online at the moment?
You can join now: [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| is online. According to its reported uptime, the last restart was about 1 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| smooth to play on?
It averaged 60 server fps over the last 48 hours, with a low of 59. At its peak, it held 99,778 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,881 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| running?
You will find [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| reset?
Once a month, [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 26 days 3 hours.
What should you expect from wipe day on [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly|?
Across its recent wipes, the busiest moments averaged 3 players. 35 hours after the latest wipe began, the crowd hit its peak.
Population
What position does [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| hold in the rankings?
In the top 22% of all ranked servers, [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| sits at #4,830 for player hours over the last seven days. It comes #304 among servers in the quad group.
How many players does [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| usually have?
With 50 slots available, [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| currently has 2 players. It peaked at 2 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 19:00 UTC, with an average of 2 players.
Tags and filters
How should you read the tags on [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly|?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts4 (Group limit): No team may go above 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon; rustmaps (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner are the tags [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly|?
The same operator most likely runs [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| and the 11 other servers we track that also publish a rfgam.ing hostname.
Where does [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 2x.
Map and rules
How is [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| set up, and what rules does it keep?
The name of [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| points to a 2x gather rate. The cap on group size is 4 players (quad). You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| uses?
A custom map of size 3,700 is in use on [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly|, and its published file can be downloaded from this page.
Connecting
How do you get onto [US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly|?
To connect, start Rust, press F1, and type client.connect 64.40.8.117:28034. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts4,rustmaps
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts4
Group limitNo team may go above 4.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Other
rustmaps
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).