On the class lists: F (32), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#11,856top 53%
Last wipe9h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
47/ 100
D
Working its way up from the back of the class: #11,856 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
18/ 100
F
Lost ground: down 7,622 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Sun 27 SepSat 26 SepThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 10:01 UTC9h ago
–
–
running
0
Sun 27 Sep, 19:07 UTC32d ago
1
–
–
0
Sat 26 Sep, 20:07 UTC32d ago
1
–
1 days
0
Thu 24 Sep, 14:55 UTC35d ago
1
halved by day 1
2.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| based in?
You'll find no region listed by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 64.40.8.117:28054.
Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| up, and how steady is its uptime?
Right now, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is online. The uptime it reports puts the last restart at about 8 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| perform well?
It averaged 60 server fps over the last 48 hours, with a low of 60. At its peak, it held 107,000 entities, including buildings, deployables and all else in the world. Up to 3,005 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| on?
Rust network protocol 2636 and build 169627 on Linux is what Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| reset?
There is no next wipe to predict on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 9 hours have passed since this world was made.
What should you expect from wipe day on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 2 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player numbers
Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| place in the wider field of Rust servers?
In the top 53% of all ranked servers, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| sits at #11,856 for player hours over the last seven days.
Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| a busy server?
Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is showing 0 players right now, with 50 slots in total. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 15:00 UTC, with an average of 0 players.
Tags and filters
What is meant by the tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
You'll see Royal Family Gaming | Event/Dev|F1 Spawn|Staging| tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts12 (Group limit): No team may go above 12; v2636 (Protocol): To get in, your game needs to be on the same version: the protocol is 2636; cs169627 (Build): The game build is 169627; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
11 other servers we track also use a rfgam.ing hostname, so they and Royal Family Gaming | Event/Dev|F1 Spawn|Staging| most likely share an operator.
Which lists and filters on Rust Server Score show Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Rust Server Score lists that include Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
How is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| set up, and what rules does it keep?
Nothing in the name of Royal Family Gaming | Event/Dev|F1 Spawn|Staging| states a gather rate. A group here can reach 12 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
A procedural map of size 3,800 and seed 285119, generated by the game, is what Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Royal Family Gaming FPS+.
Connecting
What is the way to join Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
To connect, start Rust, press F1, and type client.connect 64.40.8.117:28054. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169627,ts12
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts12
Group limitNo team may go above 12.
v2636
ProtocolTo get in, your game needs to be on the same version: the protocol is 2636.
cs169627
BuildThe game build is 169627.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).