On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average4peak 14
Rank#2,050top 9%
Last wipe1d agono schedule published
Next wipe2d 0hThu 29 Oct, 19:03 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
40/ 100
F
Room for more players: 4 of 10 on average.
Standingrank on player hours
91/ 100
A
Well up the rankings: #2,050 on player hours.
Uptimehours on the list, last 48
2/ 100
F
Attendance needs work: on the list only 1 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 188 places this week.
A fair term, with more to come.
Strongest in wipe hold (A+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
W··W···
W··W···
W··F···
W··W···
W··W···
W··W···
W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 19:03 UTC, in 2d 0h.
Every Monday at 17:37 and every Thursday at 19:03 UTC · high confidence
usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
2d 0hThu 29 Oct, 19:03 UTC
5d 23hMon 2 Nov, 17:37 UTC
9d 0hThu 5 Nov, 19:00 UTCFW
12d 23hMon 9 Nov, 17:37 UTC
16d 0hThu 12 Nov, 19:03 UTC
19d 23hMon 16 Nov, 17:37 UTC
23d 0hThu 19 Nov, 19:03 UTC
26d 23hMon 23 Nov, 17:37 UTC
The first 48 hours of its last wipes
Thu 22 OctMon 19 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 14, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 17:37 UTC1d ago
–
–
running
11
Thu 22 Oct, 19:03 UTC4d ago
14
✓ held half
3.9 days
1
Mon 19 Oct, 19:03 UTC7d ago
12
✓ held half
3 days
0
Thu 15 Oct, 19:03 UTC11d ago
6
✓ held half
4 days
0
Mon 12 Oct, 19:03 UTC14d ago
9
✓ held half
3 days
2
Thu 8 Oct, 19:03 UTC18d ago
9
✓ held half
4 days
3
Mon 5 Oct, 19:03 UTC21d ago
6
✓ held half
3 days
2
Thu 1 Oct, 17:54 UTCFW26d ago
12
✓ held half
4 days
10
Mon 28 Sep, 19:03 UTC28d ago
8
✓ held half
3 days
3
Thu 24 Sep, 19:03 UTC32d ago
5
✓ held half
4 days
0
Mon 21 Sep, 19:02 UTC35d ago
7
✓ held half
3 days
0
Thu 17 Sep, 19:02 UTC39d ago
12
✓ held half
4 days
4
Mon 14 Sep, 19:03 UTC42d ago
8
✓ held half
3 days
6
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
[TEST] Warden test server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 64.40.8.7:28015 is the address to use.
Is [TEST] Warden test server up, and how steady is its uptime?
At this moment, [TEST] Warden test server is offline; the last time it was seen was 24 hours ago. It was up 114 of 168 hours over the last 7 full days, which is 68% of the time. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does [TEST] Warden test server sit?
Rust network protocol 2635 and build 168909 on Linux is what [TEST] Warden test server runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does [TEST] Warden test server wipe, and how often?
Its wipe pattern: [TEST] Warden test server wipes every Monday at 17:37 and every Thursday at 19:03 UTC. Thursday 29 October at 19:03 UTC is the date set for its next wipe. 24 hours have passed since this world was made.
What should you expect from wipe day on [TEST] Warden test server?
Across its recent wipes, the busiest moments averaged 11 players. The crowd on the latest wipe was largest 8 hours after it began. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player count
Where does [TEST] Warden test server place in the wider field of Rust servers?
In the top 9% of all ranked servers, [TEST] Warden test server sits at #2,050 for player hours over the last seven days.
How many players does [TEST] Warden test server usually have?
The last sighting of [TEST] Warden test server was 24 hours ago, and it is offline right now. It peaked at 14 and averaged 4 players over the last seven days.
Lists and filters
How should you read the tags on [TEST] Warden test server?
The game's browser takes its cue from the tags [TEST] Warden test server has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): 10 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs [TEST] Warden test server?
The same operator most likely runs [TEST] Warden test server and the 29 other servers we track that also publish a icefuse.net hostname.
Which Rust Server Score filters and lists feature [TEST] Warden test server?
Rust Server Score lists that include [TEST] Warden test server: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
What settings and rules apply on [TEST] Warden test server?
The name of [TEST] Warden test server gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [TEST] Warden test server uses?
A procedural map of size 3,500 and seed 1337, generated by the game, is what [TEST] Warden test server runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join [TEST] Warden test server?
Enter client.connect 64.40.8.7:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://icefuse.com/.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max players10 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in wipe hold (A+); uptime is the one to work on (F).