On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 4
Rank#7,258top 33% · #1111 in NA
Last wipe28d agoweekly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,258 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on ICEFUSE US HUB puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 216.39.240.61:29020.
Is ICEFUSE US HUB up, and how steady is its uptime?
The server is up: ICEFUSE US HUB is online now. The uptime it reports puts the last restart at about 4 days 21 hours ago. It was up 95 of 96 hours over the last 4 full days, which is 99% of the time. On 24 October 2026, Rust Server Score saw it for the first time.
Does ICEFUSE US HUB perform well?
It never fell below 30 server fps in the last 48 hours, averaging 30. Up to 5,359 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,540 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is ICEFUSE US HUB on?
You will find ICEFUSE US HUB on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does ICEFUSE US HUB reset?
The next wipe on ICEFUSE US HUB is a projection from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 28 days 1 hours. Wipes are scheduled weekly, according to its tags.
Player numbers
What position does ICEFUSE US HUB hold in the rankings?
In North America, ICEFUSE US HUB is #1,111, and overall it is #7,258 on player hours over the last seven days, in the top 33% of all ranked servers.
Is ICEFUSE US HUB a busy server?
With 100 slots available, ICEFUSE US HUB currently has 0 players. The seven-day average is 0 players, with a peak of 4. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 2 players.
Tags
What is meant by the tags on ICEFUSE US HUB?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts100 (Group limit): A team can hold 100 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it appears under North America are the tags ICEFUSE US HUB publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs ICEFUSE US HUB?
A icefuse.net hostname is published by ICEFUSE US HUB and by 29 other tracked servers, which suggests one operator.
Where does ICEFUSE US HUB appear in the Rust Server Score lists and filters?
Rust Server Score lists that include ICEFUSE US HUB: Modded Rust servers, graded, Rust combat training servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Map and rules
What settings and rules apply on ICEFUSE US HUB?
Nothing in the name of ICEFUSE US HUB states a gather rate. A group here can reach 100 players. combat training is the mode here, loot is handed out for aim and PvP practice. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. VAC, Valve's anti-cheat, is not enabled.
ICEFUSE US HUB runs which map?
A procedural map of size 6,000 and seed 1337, generated by the game, is what ICEFUSE US HUB runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Wiped 28 days ago.
Getting in
What is the way to join ICEFUSE US HUB?
Enter client.connect 216.39.240.61:29020 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://icefuse.com/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^w,^d,NA,gmrust,cs168909,ts100
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts100
Group limitA team can hold 100 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyA wipe happens every week.
Gameplay
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).