On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now5/ 10000% full
7-day average0peak 13
Rank#6,798top 30% · #1064 in NA
Last wipe28d agoweekly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 1,000 on average. Plenty of space to grow.
Standingrank on player hours
70/ 100
B−
Holds a respectable place: #6,798 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
Most entitiesWipe
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 30% of all ranked servers, top 57% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames sit?
You'll see [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 216.39.240.61:29011 is the address to use.
Is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames up, and how steady is its uptime?
Right now, [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is online. According to its reported uptime, the last restart was about 4 days 23 hours ago. For the last 4 full days, it was up 95 of 96 hours, or 99% of the time. It was first seen by Rust Server Score on 24 October 2026.
Is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames smooth to play on?
It never fell below 30 server fps in the last 48 hours, averaging 30. Up to 5,359 entities were in the world, covering buildings, deployables and the rest. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames on?
You will find [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames reset?
the force wipe gives the basis for estimating [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames's next wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 28 days 3 hours. Wipes are scheduled weekly, according to its tags.
Population
What position does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames hold in the rankings?
Over the last seven days, [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames has #6,798 for player hours, in the top 30% of all ranked servers and #1,064 in North America.
Is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames a busy server?
[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is showing 5 players right now, with 1,000 slots in total. The seven-day average is 0 players, with a peak of 13. The busiest time in the last 48 hours was 19:00 UTC, with an average of 6 players.
Tags
How should you read the tags on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
gmrust (Game mode): Rust survival, played by the standard rules; mp1000 (Max players): 1,000 slots are available; ts100 (Group limit): A team can hold 100 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^d (Combat training): Practise aim and PvP, loot provided; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): You will find it under North America in the browser are the tags [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
These Rust Server Score lists count [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames among them: Modded Rust servers, graded, Rust combat training servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
How is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames set up, and what rules does it keep?
Nothing in the name of [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames states a gather rate. A group here can reach 100 players. It runs combat training, practice for aim and PvP, and loot is handed out. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames runs which map?
A procedural map of size 6,000 and seed 1337, generated by the game, is what [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: IFN.GG.
How to join
How should you connect to [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
To connect, start Rust, press F1, and type client.connect 216.39.240.61:29011. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://icefuse.com/.
Server tags
what each one means
Published asmp1000,ptrak,$r?,v2635,^z,^y,^w,^d,NA,gmrust,cs168909,ts100
Game
gmrust
Game modeRust survival, played by the standard rules.
mp1000
Max players1,000 slots are available.
ts100
Group limitA team can hold 100 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Gameplay
^d
Combat trainingPractise aim and PvP, loot provided.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).