On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 2
Rank#6,419top 29%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
71/ 100
B−
Holds a respectable place: #6,419 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
75/ 100
B
Mostly smooth: 45 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
60/ 100
C
Moving up: up 1,299 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
12 wipe days in the last 16 weeks
MTWTFSS
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·W·WW··
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W··F···
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WW··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2.5
The first 48 hours of its last wipes
Tue 27 OctMon 26 OctSat 24 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 12:35 UTC2d ago
1
–
running
0
Mon 26 Oct, 22:14 UTC3d ago
1
–
0.6 days
1
Sat 24 Oct, 18:11 UTC5d ago
1
✓ held half
2.2 days
0
Thu 22 Oct, 12:26 UTC7d ago
1
✓ held half
2.2 days
0
Sat 10 Oct, 13:30 UTC19d ago
2
halved by day 2
12 days
0
Thu 1 Oct, 17:38 UTCFW28d ago
1
halved by day 3
8.8 days
1
Mon 28 Sep, 19:08 UTC31d ago
1
halved by day 1
2.9 days
0
Sun 27 Sep, 22:40 UTC32d ago
3
–
0.9 days
3
Sun 27 Sep, 15:06 UTC32d ago
3
–
0.3 days
0
Sun 27 Sep, 03:20 UTC32d ago
3
–
0.5 days
0
Sat 26 Sep, 17:14 UTC33d ago
3
–
0.4 days
0
Sat 26 Sep, 00:12 UTC33d ago
3
–
0.7 days
0
Fri 18 Sep, 10:12 UTC41d ago
2
halved by day 5
7.6 days
0
Thu 17 Sep, 20:50 UTC42d ago
2
–
0.6 days
0
Tue 15 Sep, 10:22 UTC44d ago
1
✓ held half
2.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Rusty Spoon [DEV]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 65.109.111.251:27015.
How reliable is Rusty Spoon [DEV], and is it up?
The server is up: Rusty Spoon [DEV] is online now. The uptime it reports puts the last restart at about 23 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does Rusty Spoon [DEV] perform well?
It averaged 45 server fps over the last 48 hours, with a low of 43. At its peak, it held 143,423 entities, including buildings, deployables and all else in the world. At its highest, it used 5,501 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is Rusty Spoon [DEV] running?
Rust network protocol 2635 and build 168909 on Linux is what Rusty Spoon [DEV] runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Rusty Spoon [DEV] wipe its map?
There is no next wipe to predict on Rusty Spoon [DEV], as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 2 days 11 hours have passed since this world was made.
What should you expect from wipe day on Rusty Spoon [DEV]?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. Day 2.5 is when it sank below half in the wipes that did not hold.
Population
What position does Rusty Spoon [DEV] hold in the rankings?
In the top 29% of all ranked servers, Rusty Spoon [DEV] sits at #6,419 for player hours over the last seven days.
Is Rusty Spoon [DEV] a busy server?
Rusty Spoon [DEV] is showing 0 players right now, with 40 slots in total. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 11:00 UTC, with 1 players.
Tags and filters
How should you read the tags on Rusty Spoon [DEV]?
The game's browser takes its cue from the tags Rusty Spoon [DEV] has set: gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^c (Creative): Build freely in this sandbox, with no gathering to do; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who is behind Rusty Spoon [DEV]?
A rustyspoon.org hostname is published by Rusty Spoon [DEV] and by 3 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show Rusty Spoon [DEV]?
These Rust Server Score lists count Rusty Spoon [DEV] among them: Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
How is Rusty Spoon [DEV] set up, and what rules does it keep?
The name of Rusty Spoon [DEV] gives no gather rate. The group limit stays at the game's default of 8 players. You get build & creative here, no gathering: sandbox building instead. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Rusty Spoon [DEV]?
Rusty Spoon [DEV] runs a game-generated procedural map at size 4,500, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: discord.gg/rustyspoon.
Getting in
How should you connect to Rusty Spoon [DEV]?
Enter client.connect 65.109.111.251:27015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rustyspoon.craftingstore.net/.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^z,^y,^c,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^c
CreativeBuild freely in this sandbox, with no gathering to do.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).