Working its way up from the back of the class: #15,123 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
31/ 100
F
Lost ground: down 5,690 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 17:03 UTC26d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Spoon [BUILDING] leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 65.109.111.251:28015.
How reliable is Rusty Spoon [BUILDING], and is it up?
At this moment, Rusty Spoon [BUILDING] is offline; the last time it was seen was 12 days 14 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Which Rust version is Rusty Spoon [BUILDING] running?
You will find Rusty Spoon [BUILDING] on Rust network protocol 2634 and build 167781, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Rusty Spoon [BUILDING] wipe, and how often?
The record holds too few of Rusty Spoon [BUILDING]'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 26 days 19 hours.
What should you expect from wipe day on Rusty Spoon [BUILDING]?
Across its recent wipes, the busiest moments averaged 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Player count
Where does Rusty Spoon [BUILDING] place in the wider field of Rust servers?
In the top 70% of all ranked servers, Rusty Spoon [BUILDING] sits at #15,123 for player hours over the last seven days.
What does the population on Rusty Spoon [BUILDING] look like?
It has been 12 days 14 hours since Rusty Spoon [BUILDING] was last seen, and it is offline right now.
Lists and filters
How should you read the tags on Rusty Spoon [BUILDING]?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^c (Creative): Build freely in this sandbox, with no gathering to do; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Rusty Spoon [BUILDING] publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Rusty Spoon [BUILDING] appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Rusty Spoon [BUILDING]: Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. You can find it under these server-list filters: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
What settings and rules apply on Rusty Spoon [BUILDING]?
The name of Rusty Spoon [BUILDING] gives no gather rate. The default of 8 players applies as the group cap. You get build & creative here, no gathering: sandbox building instead. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Rusty Spoon [BUILDING] runs which map?
Rusty Spoon [BUILDING] runs a game-generated procedural map at size 5,000, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: discord.gg/rustyspoon.
How to join
What is the way to join Rusty Spoon [BUILDING]?
To connect, start Rust, press F1, and type client.connect 65.109.111.251:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rustyspoon.gg.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2634,^z,^y,^c,gmrust,cs167781,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^c
CreativeBuild freely in this sandbox, with no gathering to do.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.