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Every Rust server graded on real, live numbers. 67,749 players on the roll · 11,777 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 65.109.156.177:28015
Name of server

Aim Test Server

RegisterPresentOnline
RegionEU · 1
Address65.109.156.177:28015
Last checked12m ago
monthly wipes
Launch Rust and join Website
Overall grade

Not there yet

37 out of 100, the average of 6 subjects

On the class lists: F (34), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak 1
Rank#14,595top 66% · #2487 in EU
Last wipe16d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 34/ 100 Working its way up from the back of the class: #14,595 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 50/ 100 Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 42/ 100 Slipped a little: down 2,201 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.

Attendance: the wipe record

9 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap0.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  • 7d 6hThu 5 Nov, 19:00 UTCFW
  • 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 12 OctThu 8 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:22 UTC16d ago 2 – running 0
Thu 8 Oct, 16:08 UTC20d ago 1 halved by day 1 4.2 days 0
Thu 8 Oct, 07:28 UTC21d ago 1 – 0.4 days 0
Wed 7 Oct, 13:59 UTC21d ago 1 – 0.7 days 0
Sun 4 Oct, 22:23 UTC24d ago 2 halved by day 1 2.6 days 0
Sun 4 Oct, 15:37 UTC24d ago 2 – 0.3 days 0
Sun 4 Oct, 09:28 UTC25d ago 2 – 0.3 days 0
Sat 3 Oct, 17:21 UTC25d ago 2 – 0.7 days 1
Sat 3 Oct, 06:50 UTC26d ago 2 – 0.4 days 0
Fri 2 Oct, 12:27 UTC27d ago 2 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Q1 - Aim Training / Matchmaking / Facechecks - EU Main
EU · groups of 8+ · 3 on average
0 / 16
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
EU · groups of 8+ · 3 on average
0 / 16
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1
EU · no group limit · 4 on average
8 / 100
Российский X1000 MAGIC|SURVHUB.RU|EVETNS
EU · groups of 50+ · 1000x · monthly · 3 on average
9 / 200
AlexRust X1000000
EU · groups of 50+ · 1e+06x · monthly · 1 on average
3 / 100
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]
EU · groups of 8+ · 1e+06x · weekly · 105 on average
168 / 300

Quick answers

from the figures on this page

About the server

In what location does Aim Test Server sit?

With region code 1, Aim Test Server says it is in Europe and shows the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 65.109.156.177:28015.

Is Aim Test Server up, and how steady is its uptime?

You can join now: Aim Test Server is online. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

How well does Aim Test Server run?

The average over the last 48 hours was 30 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 80,000 entities. Players feel lag when fps drops and entities pile up.

On what Rust version does Aim Test Server sit?

You will find Aim Test Server on Rust network protocol 2634 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.

Resets

How frequently does Aim Test Server wipe its map?

Aim Test Server wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 16 days 16 hours. Its tags record that it wipes monthly.

What should you expect from wipe day on Aim Test Server?

The average peak on its recent wipes was 1 players. Peak numbers came 24 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.

Player count

Where does Aim Test Server place in the wider field of Rust servers?

In Europe, Aim Test Server is #2,487, and overall it is #14,595 on player hours over the last seven days, in the top 66% of all ranked servers.

How many players does Aim Test Server usually have?

Right now, 0 players are on Aim Test Server, which has 10 slots. It peaked at 1 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 19:00 UTC, with an average of 0 players.

Lists and filters

How should you read the tags on Aim Test Server?

You'll see Aim Test Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): 10 slots are available; ts12 (Group limit): A team can hold 12 players at most; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r1 (Region code): Region code: 1; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^d (Combat training): You are given the loot; the point is aim and PvP practice; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature Aim Test Server?

These Rust Server Score lists count Aim Test Server among them: European Rust servers, graded and Rust combat training servers, graded. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Combat training ^d; Group limit: 5 or more; Wipe schedule: Monthly.

Server rules

How is Aim Test Server set up, and what rules does it keep?

Nothing in the name of Aim Test Server states a gather rate. You can play in groups of up to 12 players. It runs combat training, loot is handed out for aim and PvP practice. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.

Aim Test Server runs which map?

A procedural map of size 1,337 and seed 1337, generated by the game, is what Aim Test Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Getting in

How should you connect to Aim Test Server?

To connect, start Rust, press F1, and type client.connect 65.109.156.177:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/chQQmVKGCu.

Server tags

what each one means

Published as mp10,ptrak,$r1,v2634,^m,^d,EU,gmrust,cs168909,ts12

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp10
Max players 10 slots are available.
ts12
Group limit A team can hold 12 players at most.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs168909
Build The game build is 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r1
Region code Region code: 1.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Gameplay

^d
Combat training You are given the loot; the point is aim and PvP practice.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.