On the class lists: F (34), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#14,595top 66% · #2487 in EU
Last wipe16d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
34/ 100
F
Working its way up from the back of the class: #14,595 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 2,201 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
Most entitiesWipe
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
9 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·WWWWWW
··WW···
W······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
usual gap0.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 6hThu 5 Nov, 19:00 UTCFW
35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Mon 12 OctThu 8 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 20:22 UTC16d ago
2
–
running
0
Thu 8 Oct, 16:08 UTC20d ago
1
halved by day 1
4.2 days
0
Thu 8 Oct, 07:28 UTC21d ago
1
–
0.4 days
0
Wed 7 Oct, 13:59 UTC21d ago
1
–
0.7 days
0
Sun 4 Oct, 22:23 UTC24d ago
2
halved by day 1
2.6 days
0
Sun 4 Oct, 15:37 UTC24d ago
2
–
0.3 days
0
Sun 4 Oct, 09:28 UTC25d ago
2
–
0.3 days
0
Sat 3 Oct, 17:21 UTC25d ago
2
–
0.7 days
1
Sat 3 Oct, 06:50 UTC26d ago
2
–
0.4 days
0
Fri 2 Oct, 12:27 UTC27d ago
2
–
0.8 days
0
Thu 1 Oct, 13:55 UTC27d ago
2
–
0.9 days
0
Wed 30 Sep, 16:07 UTC28d ago
2
–
0.9 days
0
Tue 29 Sep, 21:02 UTC29d ago
2
–
0.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 8+ · 1e+06x · weekly · 105 on average
168 / 300
Quick answers
from the figures on this page
About the server
In what location does Aim Test Server sit?
With region code 1, Aim Test Server says it is in Europe and shows the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 65.109.156.177:28015.
Is Aim Test Server up, and how steady is its uptime?
You can join now: Aim Test Server is online. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Aim Test Server run?
The average over the last 48 hours was 30 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 80,000 entities. Players feel lag when fps drops and entities pile up.
On what Rust version does Aim Test Server sit?
You will find Aim Test Server on Rust network protocol 2634 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Aim Test Server wipe its map?
Aim Test Server wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 16 days 16 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on Aim Test Server?
The average peak on its recent wipes was 1 players. Peak numbers came 24 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
Where does Aim Test Server place in the wider field of Rust servers?
In Europe, Aim Test Server is #2,487, and overall it is #14,595 on player hours over the last seven days, in the top 66% of all ranked servers.
How many players does Aim Test Server usually have?
Right now, 0 players are on Aim Test Server, which has 10 slots. It peaked at 1 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 19:00 UTC, with an average of 0 players.
Lists and filters
How should you read the tags on Aim Test Server?
You'll see Aim Test Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): 10 slots are available; ts12 (Group limit): A team can hold 12 players at most; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r1 (Region code): Region code: 1; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^d (Combat training): You are given the loot; the point is aim and PvP practice; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Aim Test Server?
These Rust Server Score lists count Aim Test Server among them: European Rust servers, graded and Rust combat training servers, graded. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Combat training ^d; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is Aim Test Server set up, and what rules does it keep?
Nothing in the name of Aim Test Server states a gather rate. You can play in groups of up to 12 players. It runs combat training, loot is handed out for aim and PvP practice. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Aim Test Server runs which map?
A procedural map of size 1,337 and seed 1337, generated by the game, is what Aim Test Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to Aim Test Server?
To connect, start Rust, press F1, and type client.connect 65.109.156.177:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/chQQmVKGCu.
Server tags
what each one means
Published asmp10,ptrak,$r1,v2634,^m,^d,EU,gmrust,cs168909,ts12
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max players10 slots are available.
ts12
Group limitA team can hold 12 players at most.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r1
Region codeRegion code: 1.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).