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Every Rust server graded on real, live numbers. 87,370 players on the roll · 11,874 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 65.28.44.27:28042
Name of server

Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E

RegisterPresentOnline
RegionNA
Address65.28.44.27:28042
Last checked10m ago
biweekly wipes moddedoxidepve
Launch Rust and join Website
Overall grade

Steady

60 out of 100, the average of 6 subjects

On the class lists: C− (55), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average0peak 3
Rank#7,548top 34% · #1127 in NA
Last wipe11d agobiweekly schedule
Next wipe2d 1hThu 29 Oct, 21:53 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 66/ 100 Working its way up from the back of the class: #7,548 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 86/ 100 Mostly smooth: 52 server fps on average.
Wipeskeeping the crowd after a wipe 67/ 100 Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago 48/ 100 Slipped a little: down 233 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

02040608021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 21:53 UTC, in 2d 1h. Its biweekly schedule tag · low confidence

usual gap9.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 4

Coming wipes

  • 2d 1hThu 29 Oct, 21:53 UTC
  • 8d 22hThu 5 Nov, 19:00 UTCFW
  • 16d 1hThu 12 Nov, 21:53 UTC
  • 30d 1hThu 26 Nov, 21:53 UTC
  • 36d 22hThu 3 Dec, 19:00 UTCFW
  • 44d 1hThu 10 Dec, 21:53 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:53 UTC11d ago 2 – running 0
Thu 1 Oct, 23:01 UTC FW25d ago 2 halved by day 4 14 days 0
Tue 22 Sep, 21:20 UTC34d ago 1 held half 9.1 days 0
Thu 17 Sep, 20:12 UTC40d ago 1 held half 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly
NA · groups of 6 · biweekly · 13 on average
12 / 100
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 243 on average
234 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 95 on average
116 / 200
Orange Dream | Cozy PvE/RP | No KOS
NA · groups of 8+ · biweekly · 40 on average
22 / 200
LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No
NA · groups of 12+ · biweekly · 14 on average
21 / 30
ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los
NA · groups of 12+ · biweekly · 11 on average
12 / 100

Quick answers

from the figures on this page

About the server

Where in the world is Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

You'll see Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 65.28.44.27:28042.

How reliable is Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E, and is it up?

Right now, Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E is online. According to its reported uptime, the last restart was about 6 hours ago. It was up 159 of 168 hours over the last 7 full days, which is 95% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

Does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E perform well?

It never fell below 29 server fps in the last 48 hours, averaging 52. Up to 145,095 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 5,072 MB of memory. Players feel lag when fps drops and entities pile up.

What Rust version is Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E on?

Rust network protocol 2635 and build 168909 on Windows is what Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E runs. You need the same protocol to join; Steam takes care of updating your game.

Resets

How frequently does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E wipe its map?

The prediction follows its tag, because too few of Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E's wipes are on record to confirm the schedule. Thursday 29 October at 21:53 UTC is the date set for its next wipe. It has been running its current world for 11 days 22 hours. Its tags say it wipes every two weeks.

What should you expect from wipe day on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 24 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 67% of its recent wipes. The crowd dropped below half by day 4 in the wipes where it did not hold.

Player count

What position does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E hold in the rankings?

Over the last seven days, Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E has #7,548 for player hours, in the top 34% of all ranked servers and #1,127 in North America.

How many players does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E usually have?

Right now, 0 players are on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E, which has 100 slots. It peaked at 3 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 20:00 UTC, with an average of 1 players.

Tags and filters

What is meant by the tags on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts6 (Group limit): A team can hold 6 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): You will find it under North America in the browser are the tags Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Server rules

What settings and rules apply on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

The name of Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E gives no gather rate. You can play in groups of up to 6 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E runs which map?

Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E runs a game-generated procedural map at size 4,500, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Jungle Wars.

Connecting

What is the way to join Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

Enter client.connect 65.28.44.27:28042 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/kapco411.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp100
Max players Its slot count is 100.
ts6
Group limit A team can hold 6 players at most.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America You will find it under North America in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.