On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 3
Rank#7,548top 34% · #1127 in NA
Last wipe11d agobiweekly schedule
Next wipe2d 1hThu 29 Oct, 21:53 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,548 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
86/ 100
A−
Mostly smooth: 52 server fps on average.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 233 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 21:53 UTC, in 2d 1h.
Its biweekly schedule tag · low confidence
usual gap9.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 4
Coming wipes
2d 1hThu 29 Oct, 21:53 UTC
8d 22hThu 5 Nov, 19:00 UTCFW
16d 1hThu 12 Nov, 21:53 UTC
30d 1hThu 26 Nov, 21:53 UTC
36d 22hThu 3 Dec, 19:00 UTCFW
44d 1hThu 10 Dec, 21:53 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctTue 22 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 21:53 UTC11d ago
2
–
running
0
Thu 1 Oct, 23:01 UTCFW25d ago
2
halved by day 4
14 days
0
Tue 22 Sep, 21:20 UTC34d ago
1
✓ held half
9.1 days
0
Thu 17 Sep, 20:12 UTC40d ago
1
✓ held half
5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?
You'll see Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 65.28.44.27:28042.
How reliable is Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E, and is it up?
Right now, Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E is online. According to its reported uptime, the last restart was about 6 hours ago. It was up 159 of 168 hours over the last 7 full days, which is 95% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E perform well?
It never fell below 29 server fps in the last 48 hours, averaging 52. Up to 145,095 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 5,072 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E on?
Rust network protocol 2635 and build 168909 on Windows is what Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E wipe its map?
The prediction follows its tag, because too few of Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E's wipes are on record to confirm the schedule. Thursday 29 October at 21:53 UTC is the date set for its next wipe. It has been running its current world for 11 days 22 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 24 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 67% of its recent wipes. The crowd dropped below half by day 4 in the wipes where it did not hold.
Player count
What position does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E hold in the rankings?
Over the last seven days, Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E has #7,548 for player hours, in the top 34% of all ranked servers and #1,127 in North America.
How many players does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E usually have?
Right now, 0 players are on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E, which has 100 slots. It peaked at 3 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 20:00 UTC, with an average of 1 players.
Tags and filters
What is meant by the tags on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts6 (Group limit): A team can hold 6 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): You will find it under North America in the browser are the tags Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?
The name of Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E gives no gather rate. You can play in groups of up to 6 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E runs which map?
Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E runs a game-generated procedural map at size 4,500, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Jungle Wars.
Connecting
What is the way to join Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?
Enter client.connect 65.28.44.27:28042 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/kapco411.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts6,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts6
Group limitA team can hold 6 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).