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Every Rust server graded on real, live numbers. 77,657 players on the roll · 11,837 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 66.51.97.76:28115
Name of server

Rusthub.net | SD Preview Server [Staging]

RegisterAbsentOffline
Region–
Address66.51.97.76:28115
Last checked9d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

31 out of 100, the average of 3 subjects

Players now 1/ 20 5% full
7-day average0peak –
Rank#11,952top 54%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 46/ 100 Working its way up from the back of the class: #11,952 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 48/ 100 Slipped a little: down 408 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep4 Oct8 Oct12 Oct22 Oct26 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.8 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 17:14 UTC9d ago 2 – running 0
Wed 30 Sep, 22:25 UTC28d ago 5 halved by day 1 18.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
261 / 999
61 / 999
63 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
9 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
51 / 100

Quick answers

from the figures on this page

Server details

Which region is Rusthub.net | SD Preview Server [Staging] based in?

You'll find no region listed by Rusthub.net | SD Preview Server [Staging]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 66.51.97.76:28115.

Is Rusthub.net | SD Preview Server [Staging] up, and how steady is its uptime?

The server is down: Rusthub.net | SD Preview Server [Staging] is offline now, with the last sighting 9 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 30 September 2026.

What Rust version is Rusthub.net | SD Preview Server [Staging] on?

The server Rusthub.net | SD Preview Server [Staging] is on Rust network protocol 2635 and build 168439 under Linux. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

When does Rusthub.net | SD Preview Server [Staging] wipe, and how often?

Rusthub.net | SD Preview Server [Staging] has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 9 days 21 hours.

What happens on Rusthub.net | SD Preview Server [Staging] when wipe day arrives?

The average peak on its recent wipes was 4 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 1.

Player count

Where does Rusthub.net | SD Preview Server [Staging] place in the wider field of Rust servers?

Over the last seven days, Rusthub.net | SD Preview Server [Staging] has #11,952 for player hours, in the top 54% of all ranked servers.

What does the population on Rusthub.net | SD Preview Server [Staging] look like?

The last sighting of Rusthub.net | SD Preview Server [Staging] was 9 days 19 hours ago, and it is offline right now.

Lists and filters

What do Rusthub.net | SD Preview Server [Staging]'s tags stand for?

gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168439 (Build): Build number: 168439; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^c (Creative): Build freely in this sandbox, with no gathering to do; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Rusthub.net | SD Preview Server [Staging] publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature Rusthub.net | SD Preview Server [Staging]?

These Rust Server Score lists count Rusthub.net | SD Preview Server [Staging] among them: Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. It shows under the following filters on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server rules

What settings and rules apply on Rusthub.net | SD Preview Server [Staging]?

You will find no gather rate in the name of Rusthub.net | SD Preview Server [Staging]. The default of 8 players applies as the group cap. It runs build & creative, building in a sandbox, and no gathering. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.

How to join

How should you connect to Rusthub.net | SD Preview Server [Staging]?

Enter client.connect 66.51.97.76:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^c,gmvanilla,cs168439,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp20
Max players 20 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168439
Build Build number: 168439.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Gameplay

^c
Creative Build freely in this sandbox, with no gathering to do.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.