A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
63/ 100
C
Working its way up from the back of the class: #8,195 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 1,305 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
6d 20hThu 5 Nov, 19:00 UTCFW
34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:47 UTCFW28d ago
5
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [NA] Rust Ascent | Vanilla | Monthly?
In North America, according to its own listing, sits [NA] Rust Ascent | Vanilla | Monthly, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 66.51.99.118:28115 is the address to use.
Is [NA] Rust Ascent | Vanilla | Monthly up, and how steady is its uptime?
The server is up: [NA] Rust Ascent | Vanilla | Monthly is online now. The uptime it reports puts the last restart at about 13 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does [NA] Rust Ascent | Vanilla | Monthly perform well?
It never fell below 16 server fps in the last 48 hours, averaging 29. Buildings, deployables and everything else in the world added up to as many as 87,960 entities. Up to 3,307 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does [NA] Rust Ascent | Vanilla | Monthly sit?
You will find [NA] Rust Ascent | Vanilla | Monthly on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does [NA] Rust Ascent | Vanilla | Monthly wipe its map?
Once a month, [NA] Rust Ascent | Vanilla | Monthly wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 28 days 4 hours have passed since this world was made. The tags show a monthly wipe schedule.
What should you expect from wipe day on [NA] Rust Ascent | Vanilla | Monthly?
Across its recent wipes, the busiest moments averaged 5 players. 6 hours after the latest wipe began, the crowd hit its peak.
Population
Where does [NA] Rust Ascent | Vanilla | Monthly sit among Rust servers?
Over the last seven days, [NA] Rust Ascent | Vanilla | Monthly has #8,195 for player hours, in the top 37% of all ranked servers and #1,174 in North America.
Is [NA] Rust Ascent | Vanilla | Monthly a busy server?
Right now, 0 players are on [NA] Rust Ascent | Vanilla | Monthly, which has 200 slots. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 0 players.
Tags and filters
What do [NA] Rust Ascent | Vanilla | Monthly's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): In the server browser it appears under North America are the tags [NA] Rust Ascent | Vanilla | Monthly publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs [NA] Rust Ascent | Vanilla | Monthly?
A rustascent.com hostname is published by [NA] Rust Ascent | Vanilla | Monthly and by 2 other tracked servers, which suggests one operator.
Which Rust Server Score filters and lists feature [NA] Rust Ascent | Vanilla | Monthly?
These Rust Server Score lists count [NA] Rust Ascent | Vanilla | Monthly among them: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on [NA] Rust Ascent | Vanilla | Monthly?
Nothing in the name of [NA] Rust Ascent | Vanilla | Monthly states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The plugin count runs to Carbon. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [NA] Rust Ascent | Vanilla | Monthly uses?
[NA] Rust Ascent | Vanilla | Monthly runs a game-generated procedural map at size 4,000, seed 626262276. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to [NA] Rust Ascent | Vanilla | Monthly?
To connect, start Rust, press F1, and type client.connect 66.51.99.118:28115. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://store.rustascent.com/.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^y,^m,^v,NA,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).