On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,268top 68% · #1496 in NA
Last wipe28d agobiweekly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,268 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 143 places this week.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
6d 21hThu 5 Nov, 19:00 UTCFW
13d 20hThu 12 Nov, 17:48 UTC
27d 20hThu 26 Nov, 17:48 UTC
34d 21hThu 3 Dec, 19:00 UTCFW
41d 20hThu 10 Dec, 17:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:48 UTCFW28d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 8+ · 3x · biweekly · 129 on average
225 / 220
Quick answers
from the figures on this page
Server details
Which region is [NA] RustAscent PvP 2x | Quads | Events | QoL based in?
The NA tag on [NA] RustAscent PvP 2x | Quads | Events | QoL puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 66.51.99.118:28215.
How reliable is [NA] RustAscent PvP 2x | Quads | Events | QoL, and is it up?
Right now, [NA] RustAscent PvP 2x | Quads | Events | QoL is online. The uptime it reports puts the last restart at about 6 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is [NA] RustAscent PvP 2x | Quads | Events | QoL smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 134,843 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 5,661 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does [NA] RustAscent PvP 2x | Quads | Events | QoL sit?
Rust network protocol 2635 and build 168909 on Linux is what [NA] RustAscent PvP 2x | Quads | Events | QoL runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does [NA] RustAscent PvP 2x | Quads | Events | QoL wipe, and how often?
Its tag sets the prediction, as the record holds too few of [NA] RustAscent PvP 2x | Quads | Events | QoL's wipes to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 28 days 3 hours have passed since this world was made. Its tags say it wipes every two weeks.
What should you expect from wipe day on [NA] RustAscent PvP 2x | Quads | Events | QoL?
The average peak on its recent wipes was 0 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does [NA] RustAscent PvP 2x | Quads | Events | QoL place in the wider field of Rust servers?
In North America, [NA] RustAscent PvP 2x | Quads | Events | QoL is #1,496, and overall it is #15,268 on player hours over the last seven days, in the top 68% of all ranked servers.
How many players does [NA] RustAscent PvP 2x | Quads | Events | QoL usually have?
With 50 slots available, [NA] RustAscent PvP 2x | Quads | Events | QoL currently has 0 players. Over the past seven days, the average player count was 0.
Tags and filters
How should you read the tags on [NA] RustAscent PvP 2x | Quads | Events | QoL?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser it appears under North America are the tags [NA] RustAscent PvP 2x | Quads | Events | QoL publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who is behind [NA] RustAscent PvP 2x | Quads | Events | QoL?
2 other servers we track also use a rustascent.com hostname, so they and [NA] RustAscent PvP 2x | Quads | Events | QoL most likely share an operator.
Where does [NA] RustAscent PvP 2x | Quads | Events | QoL appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [NA] RustAscent PvP 2x | Quads | Events | QoL: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Map and rules
How is [NA] RustAscent PvP 2x | Quads | Events | QoL set up, and what rules does it keep?
The name of [NA] RustAscent PvP 2x | Quads | Events | QoL points to a 2x gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [NA] RustAscent PvP 2x | Quads | Events | QoL?
[NA] RustAscent PvP 2x | Quads | Events | QoL runs a game-generated procedural map at size 4,500, seed 1336676956. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to [NA] RustAscent PvP 2x | Quads | Events | QoL?
To connect, start Rust, press F1, and type client.connect 66.51.99.118:28215. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://store.rustascent.com/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^b,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).