On the class lists: F (37), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#14,312top 64% · #1454 in NA
Last wipe1d agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
36/ 100
F
Working its way up from the back of the class: #14,312 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 66 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 64% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h.
The force wipe · high confidence
usual gap14 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3
Coming wipes
8d 0hThu 5 Nov, 19:00 UTCFW
36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sat 3 OctTue 29 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 02:13 UTC1d ago
–
–
running
0
Sat 3 Oct, 03:31 UTC25d ago
1
halved by day 3
23.9 days
0
Tue 29 Sep, 00:11 UTC29d ago
2
halved by day 3
4.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Lonely's PVE Playground | [MARS] based in?
The NA tag on Lonely's PVE Playground | [MARS] puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 66.51.99.41:28030.
How dependable is Lonely's PVE Playground | [MARS], and is it online at the moment?
You can join now: Lonely's PVE Playground | [MARS] is online. About 36 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 28 September 2026.
How well does Lonely's PVE Playground | [MARS] run?
It averaged 5 server fps over the last 48 hours, with a low of 5. Up to 2,337 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 1,194 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is Lonely's PVE Playground | [MARS] running?
Rust network protocol 2635 and build 168909 on Linux is what Lonely's PVE Playground | [MARS] runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Lonely's PVE Playground | [MARS] wipe, and how often?
Lonely's PVE Playground | [MARS] wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 40 hours. Its tags record that it wipes monthly.
What happens on Lonely's PVE Playground | [MARS] when wipe day arrives?
The average peak on its recent wipes was 2 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.
Player count
Where does Lonely's PVE Playground | [MARS] place in the wider field of Rust servers?
In North America, Lonely's PVE Playground | [MARS] is #1,454, and overall it is #14,312 on player hours over the last seven days, in the top 64% of all ranked servers.
What does the population on Lonely's PVE Playground | [MARS] look like?
Right now, 0 players are on Lonely's PVE Playground | [MARS], which has 50 slots. It peaked at 2 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 0 players.
Tags
What is meant by the tags on Lonely's PVE Playground | [MARS]?
The game's browser takes its cue from the tags Lonely's PVE Playground | [MARS] has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): You will find it under North America in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Lonely's PVE Playground | [MARS]?
These Rust Server Score lists count Lonely's PVE Playground | [MARS] among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Map and rules
What settings and rules apply on Lonely's PVE Playground | [MARS]?
You will find no gather rate in the name of Lonely's PVE Playground | [MARS]. The default of 8 players applies as the group cap. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on Lonely's PVE Playground | [MARS]?
Lonely's PVE Playground | [MARS] runs a game-generated procedural map at size 1,000, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
How do you get onto Lonely's PVE Playground | [MARS]?
Enter client.connect 66.51.99.41:28030 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^p,^m,^e,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
^e
MinigamesIt hosts minigames such as arenas, Bedwars and parkour.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).