On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 5
Rank#4,969top 22% · #851 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 13hThu 29 Oct, 18:00 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,969 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 61 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers, top 45% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:00 UTC, in 1d 13h.
Its biweekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
1d 13hThu 29 Oct, 18:00 UTC
8d 14hThu 5 Nov, 19:00 UTCFW
15d 13hThu 12 Nov, 18:00 UTC
29d 13hThu 26 Nov, 18:00 UTC
36d 14hThu 3 Dec, 19:00 UTCFW
43d 13hThu 10 Dec, 18:00 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 18:00 UTC12d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see Reclaimed Lands listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 66.51.99.4:28015 is the address to use.
Is Reclaimed Lands up, and how steady is its uptime?
The server is up: Reclaimed Lands is online now. According to its reported uptime, the last restart was about 20 hours ago. For the last 7 full days, it was up 162 of 168 hours, or 96% of the time. It was first seen by Rust Server Score on 3 October 2026.
Does Reclaimed Lands perform well?
It never fell below 30 server fps in the last 48 hours, averaging 30. Up to 107,050 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,718 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is Reclaimed Lands on?
You will find Reclaimed Lands on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Reclaimed Lands wipe its map?
The prediction follows its tag, because too few of Reclaimed Lands's wipes are on record to confirm the schedule. It is due to wipe next on Thursday 29 October at 18:00 UTC. The world it runs now was created 12 days 10 hours. Its tags give a wipe schedule of every two weeks.
What happens on Reclaimed Lands when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 8 hours after it began.
Player count
Where does Reclaimed Lands sit among Rust servers?
Over the last seven days, Reclaimed Lands has #4,969 for player hours, in the top 22% of all ranked servers and #851 in North America.
What does the population on Reclaimed Lands look like?
Right now, 0 players are on Reclaimed Lands, which has 100 slots. It peaked at 5 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 01:00 UTC, averaging 4 players.
Tags and filters
What do Reclaimed Lands's tags stand for?
The game's browser takes its cue from the tags Reclaimed Lands has set: gmvanilla (Game mode): You play vanilla survival here; mp100 (Max players): 100 slots are available; ts5 (Group limit): Teams cap out at 5; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): The server wipes on a two-week cycle; ^r (Roleplay): This server is for roleplay; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Reclaimed Lands?
Rust Server Score lists that include Reclaimed Lands: Modded Rust servers, graded, Rust combat training servers, graded, Rust PvE servers, graded, Roleplay servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
How is Reclaimed Lands set up, and what rules does it keep?
You will find no gather rate in the name of Reclaimed Lands. The limit for a group is 5 players. roleplay is the mode here, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Reclaimed Lands uses?
A procedural map of size 4,000 and seed 676767, generated by the game, is what Reclaimed Lands runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto Reclaimed Lands?
Enter client.connect 66.51.99.4:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://reclaimed-lands.paynow.store/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,^r,NA,^p,gmvanilla,cs168909,ts5,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp100
Max players100 slots are available.
ts5
Group limitTeams cap out at 5.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Gameplay
^r
RoleplayThis server is for roleplay.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).