On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 5
Rank#3,606top 16% · #594 in NA
Last wipe27d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,606 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 585 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers, top 32% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
7d 16hThu 5 Nov, 19:00 UTCFW
35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 14:23 UTC25d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo?
The NA tag on HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 66.51.99.4:28025 is the address to use.
How reliable is HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo, and is it up?
You can join now: HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo is online. According to its reported uptime, the last restart was about 18 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 3 October 2026.
Is HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo smooth to play on?
It never fell below 30 server fps in the last 48 hours, averaging 30. At its peak, it held 155,194 entities, including buildings, deployables and all else in the world. At its highest, it used 7,515 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo on?
Rust network protocol 2635 and build 168909 on Linux is what HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo wipe, and how often?
The force wipe each month is the only wipe HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 27 days 7 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo?
Across its recent wipes, the busiest moments averaged 3 players. The crowd on the latest wipe was largest 0 hours after it began.
Player count
What position does HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo hold in the rankings?
In North America, HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo is #594, and overall it is #3,606 on player hours over the last seven days, in the top 16% of all ranked servers.
How many players does HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo usually have?
HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo is showing 0 players right now, with 100 slots in total. It peaked at 5 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 19:00 UTC, with 2 players.
Lists and filters
What do HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo's tags stand for?
gmvanilla (Game mode): You play vanilla survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America are the tags HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo?
Rust Server Score lists that include HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo: 5x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Rules and settings
What settings and rules apply on HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo?
Going by its name, HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo runs 5x gather. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo uses?
A procedural map of size 4,500 and seed 1337, generated by the game, is what HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
How should you connect to HighMiles 5x PVE|No Bp|SkillTree|Kits|RaidBases|EpicLo?
Enter client.connect 66.51.99.4:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://highs-pve-server.paynow.store/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,NA,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).