On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#7,518top 34% · #1132 in NA
Last wipe28d agomonthly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,518 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
13/ 100
F
Needs to work on its frame rate: 8 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 999 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
6d 19hThu 5 Nov, 19:00 UTCFW
34d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:07 UTCFW28d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/?
The NA tag on RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/ puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 66.51.99.54:28115.
How dependable is RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/, and is it online at the moment?
You can join now: RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/ is online. The uptime it reports puts the last restart at about 4 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 1 October 2026.
How well does RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/ run?
The average over the last 48 hours was 8 server fps, and it never went below 5. Buildings, deployables and everything else in the world added up to as many as 103,085 entities. At its highest, it used 3,755 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/ sit?
The server RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/ is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/ wipe, and how often?
Once a month, RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/ wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 28 days 5 hours. Its tags record that it wipes monthly.
What happens on RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/ when wipe day arrives?
The average peak on its recent wipes was 2 players. Peak numbers came 26 hours into the latest wipe.
Player count
Where does RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/ place in the wider field of Rust servers?
Over the last seven days, RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/ has #7,518 for player hours, in the top 34% of all ranked servers and #1,132 in North America.
What does the population on RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/ look like?
Right now, 0 players are on RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/, which has 50 slots. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 01:00 UTC, with 0 players.
Lists and filters
How should you read the tags on RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/?
You'll see RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/ tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts5 (Group limit): No team may go above 5; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/?
Rust Server Score lists that include RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/: 2x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Map and rules
Which rules does RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/ enforce, and what are its settings?
Going by its name, RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/ runs 2x gather. A group here can reach 5 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/?
A procedural map of size 4,000 and seed 265649668, generated by the game, is what RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/ runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to RUSTREBELS.COM (US) | 2x | PVE | EVENTS | CHILL COMMUNITY | 10/?
Enter client.connect 66.51.99.54:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rustrebels.com/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts5,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts5
Group limitNo team may go above 5.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).