On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 4
Rank#4,591top 21% · #782 in NA
Last wipe27d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,591 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
15/ 100
F
Needs to work on its frame rate: 9 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 443 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers, top 42% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
wipe-day peak8players, last three wipes
Coming wipes
7d 20hThu 5 Nov, 19:00 UTCFW
35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 30 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:06 UTCFW27d ago
8
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] sit?
You'll see MAD Island ~ [Offline Protection | Raidable Bases | Convoy] listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 66.51.99.70:28075.
How reliable is MAD Island ~ [Offline Protection | Raidable Bases | Convoy], and is it up?
You can join now: MAD Island ~ [Offline Protection | Raidable Bases | Convoy] is online. About 7 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 1 October 2026, Rust Server Score saw it for the first time.
Does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] perform well?
It averaged 9 server fps over the last 48 hours, with a low of 5. At its peak, it held 148,222 entities, including buildings, deployables and all else in the world. Up to 4,149 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] sit?
You will find MAD Island ~ [Offline Protection | Raidable Bases | Convoy] on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] reset?
Once a month, MAD Island ~ [Offline Protection | Raidable Bases | Convoy] wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 27 days 3 hours. The tags show a monthly wipe schedule.
What happens on MAD Island ~ [Offline Protection | Raidable Bases | Convoy] when wipe day arrives?
Recent wipes have peaked at 8 players on average. The crowd on the latest wipe was largest 30 hours after it began.
Player numbers
Where does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] place in the wider field of Rust servers?
Over the last seven days, MAD Island ~ [Offline Protection | Raidable Bases | Convoy] has #4,591 for player hours, in the top 21% of all ranked servers and #782 in North America.
Is MAD Island ~ [Offline Protection | Raidable Bases | Convoy] a busy server?
MAD Island ~ [Offline Protection | Raidable Bases | Convoy] is showing 0 players right now, with 50 slots in total. Averaging 0 players over seven days, it peaked at 4. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 1 players.
Tags
What is meant by the tags on MAD Island ~ [Offline Protection | Raidable Bases | Convoy]?
You'll see MAD Island ~ [Offline Protection | Raidable Bases | Convoy] tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] appear in the Rust Server Score lists and filters?
Rust Server Score lists that include MAD Island ~ [Offline Protection | Raidable Bases | Convoy]: Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] enforce, and what are its settings?
The name of MAD Island ~ [Offline Protection | Raidable Bases | Convoy] gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You need Rust's premium status to get in. You are covered by VAC, Valve's anti-cheat.
Which map is in play on MAD Island ~ [Offline Protection | Raidable Bases | Convoy]?
The game generates the procedural map on MAD Island ~ [Offline Protection | Raidable Bases | Convoy] at size 4,250 with seed 152802992. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to MAD Island ~ [Offline Protection | Raidable Bases | Convoy]?
To connect, start Rust, press F1, and type client.connect 66.51.99.70:28075. Or click Launch Rust here, which launches Rust through Steam and joins you. You need Rust's premium status to get in. The website for this server is https://discord.com/invite/4CwkDkymsq.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,^q,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^q
PremiumYou need Rust's premium status to get in.
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).