Working its way up from the back of the class: #15,452 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 279 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 10:01 UTC, in 20h.
Its weekly schedule tag · low confidence
wipe-day peak0players, last three wipes
Coming wipes
20hFri 30 Oct, 10:01 UTC
7d 5hThu 5 Nov, 19:00 UTCFW
7d 20hFri 6 Nov, 10:01 UTC
14d 20hFri 13 Nov, 10:01 UTC
21d 20hFri 20 Nov, 10:01 UTC
28d 20hFri 27 Nov, 10:01 UTC
35d 5hThu 3 Dec, 19:00 UTCFW
35d 20hFri 4 Dec, 10:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 10:01 UTC27d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 8+ · 3x · biweekly · 105 on average
12 / 100
Quick answers
from the figures on this page
Server details
Where in the world is Cocky US | 3x Weekly?
You won't find a region tag on Cocky US | 3x Weekly, but its name indicates North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 66.51.99.70:28120.
Is Cocky US | 3x Weekly up, and how steady is its uptime?
The server is down: Cocky US | 3x Weekly is offline now, with the last sighting 7 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 1 October 2026, Rust Server Score saw it for the first time.
What Rust version is Cocky US | 3x Weekly on?
Rust network protocol 2634 and build 167781 on Linux is what Cocky US | 3x Weekly runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Cocky US | 3x Weekly wipe, and how often?
Its tag sets the prediction, as the record holds too few of Cocky US | 3x Weekly's wipes to confirm its schedule. Expect the next wipe on Friday 30 October at 10:01 UTC. 27 days 3 hours have passed since this world was made. Its tags state that it wipes weekly.
What happens on Cocky US | 3x Weekly when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
Where does Cocky US | 3x Weekly place in the wider field of Rust servers?
In the top 69% of all ranked servers, Cocky US | 3x Weekly sits at #15,452 for player hours over the last seven days.
How many players does Cocky US | 3x Weekly usually have?
It has been 7 days 19 hours since Cocky US | 3x Weekly was last seen, and it is offline right now.
Lists and filters
What is meant by the tags on Cocky US | 3x Weekly?
The game's browser takes its cue from the tags Cocky US | 3x Weekly has set: gmrust (Game mode): Rust survival, played by the standard rules; mp150 (Max players): The server holds 150 slots; ts12 (Group limit): No team may go above 12; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): Wipes come once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Cocky US | 3x Weekly?
Rust Server Score lists that include Cocky US | 3x Weekly: 3x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 3x.
Server rules
How is Cocky US | 3x Weekly set up, and what rules does it keep?
Going by its name, Cocky US | 3x Weekly runs 3x gather. The limit for a group is 12 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Cocky US | 3x Weekly?
Cocky US | 3x Weekly runs a game-generated procedural map at size 1,400, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
How should you connect to Cocky US | 3x Weekly?
To connect, start Rust, press F1, and type client.connect 66.51.99.70:28120. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2634,^w,gmrust,cs167781,ts12,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp150
Max playersThe server holds 150 slots.
ts12
Group limitNo team may go above 12.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).