On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,335top 69% · #1505 in NA
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 210 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap2.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Mon 5 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 17:49 UTC23d ago
1
–
running
1
Fri 2 Oct, 22:15 UTC26d ago
1
halved by day 1
2.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does My Untitled Rust Server sit?
You'll see My Untitled Rust Server listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 66.51.99.73:28050 is the address to use.
How reliable is My Untitled Rust Server, and is it up?
Right now, My Untitled Rust Server is online. About 7 days ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 1 October 2026.
Does My Untitled Rust Server perform well?
It never fell below 5 server fps in the last 48 hours, averaging 5. Buildings, deployables and everything else in the world added up to as many as 111,125 entities. Memory use reached up to 3,393 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is My Untitled Rust Server on?
Rust network protocol 2634 and build 167781 on Linux is what My Untitled Rust Server runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does My Untitled Rust Server reset?
There are too few wipes on record for My Untitled Rust Server to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 23 days 21 hours have passed since this world was made.
What should you expect from wipe day on My Untitled Rust Server?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player numbers
Where does My Untitled Rust Server sit among Rust servers?
Over the last seven days, My Untitled Rust Server has #15,335 for player hours, in the top 69% of all ranked servers and #1,505 in North America.
Is My Untitled Rust Server a busy server?
With 50 slots available, My Untitled Rust Server currently has 0 players. Over the past seven days, the average player count was 0.
Tags and filters
What do My Untitled Rust Server's tags stand for?
The game's browser takes its cue from the tags My Untitled Rust Server has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show My Untitled Rust Server?
These Rust Server Score lists count My Untitled Rust Server among them: Modded Rust servers, graded, Rust build and creative servers, Rust creative servers, scored and graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on My Untitled Rust Server?
You will find no gather rate in the name of My Untitled Rust Server. The group limit stays at the game's default of 8 players. It runs build & creative, no gathering: sandbox building instead. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
My Untitled Rust Server runs which map?
A procedural map of size 4,000 and seed 1337, generated by the game, is what My Untitled Rust Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
What is the way to join My Untitled Rust Server?
Enter client.connect 66.51.99.73:28050 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^c,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^c
CreativeA sandbox with no gathering: build whatever takes your fancy.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).