On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average1peak 6
Rank#2,700top 12%
Last wipe28d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
88/ 100
A−
Holds a respectable place: #2,700 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 114 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 225 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
wipe-day peak9players, last three wipes
Coming wipes
6d 22hThu 5 Nov, 19:00 UTCFW
34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:13 UTCFW28d ago
9
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does East Coast Super Chill - Solo Duo Trio. No Decay sit?
You'll find no region listed by East Coast Super Chill - Solo Duo Trio. No Decay. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 66.55.137.31:28036.
How reliable is East Coast Super Chill - Solo Duo Trio. No Decay, and is it up?
Right now, East Coast Super Chill - Solo Duo Trio. No Decay is online. About 9 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does East Coast Super Chill - Solo Duo Trio. No Decay perform well?
The average over the last 48 hours was 114 server fps, and it never went below 36. At its peak, it held 134,834 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,391 MB. When fps is low and entities climb, that is lag to players.
What Rust version is East Coast Super Chill - Solo Duo Trio. No Decay on?
Rust network protocol 2635 and build 168909 on Windows is what East Coast Super Chill - Solo Duo Trio. No Decay runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does East Coast Super Chill - Solo Duo Trio. No Decay wipe, and how often?
East Coast Super Chill - Solo Duo Trio. No Decay wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 28 days 1 hours have passed since this world was made. The tags show a monthly wipe schedule.
What should you expect from wipe day on East Coast Super Chill - Solo Duo Trio. No Decay?
The average peak on its recent wipes was 9 players. The crowd on the latest wipe was largest 3 hours after it began.
Player numbers
Where does East Coast Super Chill - Solo Duo Trio. No Decay sit among Rust servers?
Over the last seven days, East Coast Super Chill - Solo Duo Trio. No Decay has #2,700 for player hours, in the top 12% of all ranked servers.
Is East Coast Super Chill - Solo Duo Trio. No Decay a busy server?
East Coast Super Chill - Solo Duo Trio. No Decay is showing 1 players right now, with 100 slots in total. It peaked at 6 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 22:00 UTC, with an average of 3 players.
Tags
What is meant by the tags on East Coast Super Chill - Solo Duo Trio. No Decay?
The game's browser takes its cue from the tags East Coast Super Chill - Solo Duo Trio. No Decay has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): The plugin framework in use is Oxide (uMod). At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show East Coast Super Chill - Solo Duo Trio. No Decay?
These Rust Server Score lists count East Coast Super Chill - Solo Duo Trio. No Decay among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does East Coast Super Chill - Solo Duo Trio. No Decay enforce, and what are its settings?
You will find no gather rate in the name of East Coast Super Chill - Solo Duo Trio. No Decay. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
East Coast Super Chill - Solo Duo Trio. No Decay runs which map?
The game generates the procedural map on East Coast Super Chill - Solo Duo Trio. No Decay at size 4,000 with seed 959619114. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join East Coast Super Chill - Solo Duo Trio. No Decay?
To connect, start Rust, press F1, and type client.connect 66.55.137.31:28036. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/rExqSRx.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).