Working its way up from the back of the class: #15,247 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 401 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas based in?
You'll find no region listed by Winners vs Whiners | Deathmatch • Instant Respawn • Arenas. Rust Server Score takes the server's word for its location and does not trace the hardware. 67.173.234.226:28015 is the address to use.
How dependable is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas, and is it online at the moment?
The server is down: Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is offline now, with the last sighting 10 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 18 October 2026.
Which Rust version is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas running?
The server Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is on Rust network protocol 2634 and build 166494 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas reset?
Winners vs Whiners | Deathmatch • Instant Respawn • Arenas has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 27 days have passed since this world was made.
Population
What position does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas hold in the rankings?
Over the last seven days, Winners vs Whiners | Deathmatch • Instant Respawn • Arenas has #15,247 for player hours, in the top 69% of all ranked servers.
What does the population on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas look like?
The last sighting of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas was 10 days 9 hours ago, and it is offline right now.
Tags and filters
What do Winners vs Whiners | Deathmatch • Instant Respawn • Arenas's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^d (Combat training): Practise aim and PvP, loot provided; ^i (Battlefield): PvP runs fast here, with kits and boosted rates; ^k (Build server): Use it to plan and practise base builds; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Winners vs Whiners | Deathmatch • Instant Respawn • Arenas publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?
Rust Server Score lists that include Winners vs Whiners | Deathmatch • Instant Respawn • Arenas: Modded Rust servers, graded, Rust combat training servers, graded, Rust battlefield servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Battlefield ^i, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas set up, and what rules does it keep?
The name of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas gives no gather rate. With no change from the game default, groups take up to 8 players. You get combat training here, practice for aim and PvP, and loot is handed out. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Winners vs Whiners | Deathmatch • Instant Respawn • Arenas runs which map?
A procedural map, generated by the game, is what Winners vs Whiners | Deathmatch • Instant Respawn • Arenas runs.
How to join
What is the way to join Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?
To connect, start Rust, press F1, and type client.connect 67.173.234.226:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^c,^d,^i,^k,gmrust,cs166494,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166494
BuildBuild number: 166494.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^c
CreativeA sandbox with no gathering: build whatever takes your fancy.
^d
Combat trainingPractise aim and PvP, loot provided.
^i
BattlefieldPvP runs fast here, with kits and boosted rates.
^k
Build serverUse it to plan and practise base builds.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).