Working its way up from the back of the class: #15,761 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 162 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
8d 12hThu 5 Nov, 19:00 UTCFW
36d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 24 Sep, 18:16 UTC33d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sit?
The EU tag on [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 69.10.50.2:28080.
How reliable is [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, and is it up?
You cannot join now: [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is offline, last seen 33 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 24 September 2026, Rust Server Score saw it for the first time.
On what Rust version does [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sit?
The server [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is on Rust network protocol 2633 and build 165217 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | reset?
The force wipe each month is the only wipe [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 33 days 11 hours. Its tags record that it wipes monthly.
What happens on [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | when wipe day arrives?
Recent wipes have peaked at 1 players on average. 2 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | hold in the rankings?
In Europe, [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is #2,524, and overall it is #15,761 on player hours over the last seven days, in the top 70% of all ranked servers.
How many players does [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | usually have?
The last sighting of [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | was 33 days 9 hours ago, and it is offline right now.
Tags
What do [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |'s tags stand for?
The game's browser takes its cue from the tags [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The danger comes from the world, not from other players; ^r (Roleplay): You play a role on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): In the server browser it appears under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
You will find no gather rate in the name of [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. The group limit stays at the game's default of 8 players. roleplay is the mode here, roleplay rules, towns and jobs. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
[EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs a game-generated procedural map at size 4,154, seed 481981. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
To connect, start Rust, press F1, and type client.connect 69.10.50.2:28080. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^p,^m,^r,EU,^p,gmrust,cs165217,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
^r
RoleplayYou play a role on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).