On the class lists: C (64), with population over 48 hours and no performance mark.
Players now3/ 2002% full
7-day average1peak 7
Rank#2,652top 12% · #430 in NA
Last wipe26d agono schedule published
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 200 on average. Plenty of space to grow.
Standingrank on player hours
88/ 100
A−
Holds a respectable place: #2,652 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 250 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
70/ 100
B−
Climbing fast: up 1,054 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
7d 23hThu 5 Nov, 19:00 UTCFW
35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:19 UTCFW26d ago
5
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does RustPlay Building And Base Defense Testing Server sit?
The NA tag on RustPlay Building And Base Defense Testing Server puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 69.10.61.11:28032.
Is RustPlay Building And Base Defense Testing Server up, and how steady is its uptime?
Right now, RustPlay Building And Base Defense Testing Server is online. According to its reported uptime, the last restart was about 7 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does RustPlay Building And Base Defense Testing Server perform well?
It never fell below 245 server fps in the last 48 hours, averaging 250. At its peak, it held 85,434 entities, including buildings, deployables and all else in the world. At its highest, it used 4,448 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does RustPlay Building And Base Defense Testing Server sit?
The server RustPlay Building And Base Defense Testing Server is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does RustPlay Building And Base Defense Testing Server wipe, and how often?
The force wipe each month is the only wipe RustPlay Building And Base Defense Testing Server takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 26 days 23 hours.
What happens on RustPlay Building And Base Defense Testing Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 5 players. Peak numbers came 23 hours into the latest wipe.
Player numbers
Where does RustPlay Building And Base Defense Testing Server place in the wider field of Rust servers?
Over the last seven days, RustPlay Building And Base Defense Testing Server has #2,652 for player hours, in the top 12% of all ranked servers and #430 in North America.
What does the population on RustPlay Building And Base Defense Testing Server look like?
Right now, 3 players are on RustPlay Building And Base Defense Testing Server, which has 200 slots. Averaging 1 players over seven days, it peaked at 7. The busiest time in the last 48 hours was 20:00 UTC, with an average of 5 players.
Lists and filters
How should you read the tags on RustPlay Building And Base Defense Testing Server?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): Its slot count is 200; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): Build freely in this sandbox, with no gathering to do; ^k (Build server): Bases can be designed and practised here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser are the tags RustPlay Building And Base Defense Testing Server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show RustPlay Building And Base Defense Testing Server?
These Rust Server Score lists count RustPlay Building And Base Defense Testing Server among them: Modded Rust servers, graded, Rust build and creative servers, Rust creative servers, scored and graded, Roleplay servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is RustPlay Building And Base Defense Testing Server set up, and what rules does it keep?
You will find no gather rate in the name of RustPlay Building And Base Defense Testing Server. The default of 8 players applies as the group cap. You get build & creative here, building in a sandbox, and no gathering. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map RustPlay Building And Base Defense Testing Server uses?
A procedural map of size 4,500 and seed 2147483633, generated by the game, is what RustPlay Building And Base Defense Testing Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join RustPlay Building And Base Defense Testing Server?
To connect, start Rust, press F1, and type client.connect 69.10.61.11:28032. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.RustPlayServers.com.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^r,^c,^k,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersIts slot count is 200.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^r
RoleplayRoleplay is the focus here.
^c
CreativeBuild freely in this sandbox, with no gathering to do.
^k
Build serverBases can be designed and practised here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).