On the class lists: F (19), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,310top 69%
Last wipe27d agomonthly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,310 on player hours.
Uptimehours on the list, last 48
12/ 100
F
Attendance needs work: on the list only 6 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 162 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 5,294 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W··
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
7d 0hThu 5 Nov, 19:00 UTCFW
35d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 00:19 UTC27d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does US | Zombieland 5x | PVE | Events | Raidbases sit?
You won't find a region tag on US | Zombieland 5x | PVE | Events | Raidbases, but its name indicates North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 69.164.250.106:28015 is the address to use.
Is US | Zombieland 5x | PVE | Events | Raidbases up, and how steady is its uptime?
You cannot join now: US | Zombieland 5x | PVE | Events | Raidbases is offline, last seen 42 hours ago. About 8 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 145 of 168 hours, or 86% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does US | Zombieland 5x | PVE | Events | Raidbases perform well?
The average over the last 48 hours was 162 server fps, and it never went below 136. Up to 122,876 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,539 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does US | Zombieland 5x | PVE | Events | Raidbases sit?
Rust network protocol 2635 and build 168909 on Linux is what US | Zombieland 5x | PVE | Events | Raidbases runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does US | Zombieland 5x | PVE | Events | Raidbases reset?
Once a month, US | Zombieland 5x | PVE | Events | Raidbases wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 17 hours. Its tags record that it wipes monthly.
What happens on US | Zombieland 5x | PVE | Events | Raidbases when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 13 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does US | Zombieland 5x | PVE | Events | Raidbases sit among Rust servers?
Over the last seven days, US | Zombieland 5x | PVE | Events | Raidbases has #15,310 for player hours, in the top 69% of all ranked servers.
How many players does US | Zombieland 5x | PVE | Events | Raidbases usually have?
The last sighting of US | Zombieland 5x | PVE | Events | Raidbases was 42 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.
Tags and filters
What is meant by the tags on US | Zombieland 5x | PVE | Events | Raidbases?
You'll see US | Zombieland 5x | PVE | Events | Raidbases tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show US | Zombieland 5x | PVE | Events | Raidbases?
Rust Server Score lists that include US | Zombieland 5x | PVE | Events | Raidbases: 5x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Rules and settings
How is US | Zombieland 5x | PVE | Events | Raidbases set up, and what rules does it keep?
Going by its name, US | Zombieland 5x | PVE | Events | Raidbases runs 5x gather. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on US | Zombieland 5x | PVE | Events | Raidbases?
A procedural map of size 4,500 and seed 2135971290, generated by the game, is what US | Zombieland 5x | PVE | Events | Raidbases runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto US | Zombieland 5x | PVE | Events | Raidbases?
To connect, start Rust, press F1, and type client.connect 69.164.250.106:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/xtEMNKyDQT.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).