On the class lists: F (38), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak –
Rank#15,341top 69%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
73/ 100
B−
Missed a few lessons: on the list 35 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 225 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 216 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 based in?
The name of US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 points to North America, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 69.41.184.19:25606.
Is US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 up, and how steady is its uptime?
You can join now: US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 is online. About 34 hours ago, it restarted, based on the uptime it reports. It was up 67% of the time over the last 7 full days, 113 of 168 hours. The first sighting by Rust Server Score was on 14 October 2026.
Is US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 smooth to play on?
It averaged 225 server fps over the last 48 hours, with a low of 183. At its peak, it held 47,705 entities, including buildings, deployables and all else in the world. At its highest, it used 1,708 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 running?
You will find US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 on Rust network protocol 2635 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 reset?
There are too few wipes on record for US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 15 days.
Population
What position does US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 hold in the rankings?
Over the last seven days, US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 has #15,341 for player hours, in the top 69% of all ranked servers.
What does the population on US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 look like?
With 200 slots available, US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 currently has 0 players. Over the past seven days, the average player count was 0.
Lists and filters
How should you read the tags on US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2?
You'll see US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2?
These Rust Server Score lists count US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Map and rules
What settings and rules apply on US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2?
US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 sets gather at 2x, as its name suggests. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2?
US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 runs a game-generated procedural map at size 3,000, seed 1. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2?
To connect, start Rust, press F1, and type client.connect 69.41.184.19:25606. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).