On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,341top 69% · #1513 in NA
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 201 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,260 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does StonedFlorida420 2x PvE sit?
The NA tag on StonedFlorida420 2x PvE puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 71.208.181.167:28041.
Is StonedFlorida420 2x PvE up, and how steady is its uptime?
The server is up: StonedFlorida420 2x PvE is online now. The uptime it reports puts the last restart at about 12 days 22 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 21 October 2026.
Does StonedFlorida420 2x PvE perform well?
It averaged 201 server fps over the last 48 hours, with a low of 176. At its peak, it held 48,952 entities, including buildings, deployables and all else in the world. Memory use reached up to 18,565 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is StonedFlorida420 2x PvE running?
You will find StonedFlorida420 2x PvE on Rust network protocol 2634 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does StonedFlorida420 2x PvE wipe its map?
The record holds too few of StonedFlorida420 2x PvE's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 27 days 12 hours.
Population
Where does StonedFlorida420 2x PvE place in the wider field of Rust servers?
Over the last seven days, StonedFlorida420 2x PvE has #15,341 for player hours, in the top 69% of all ranked servers and #1,513 in North America.
What does the population on StonedFlorida420 2x PvE look like?
With 100 slots available, StonedFlorida420 2x PvE currently has 0 players. For the last seven days, the average number of players was 0.
Tags
How should you read the tags on StonedFlorida420 2x PvE?
You'll see StonedFlorida420 2x PvE tagged with gmvanilla (Game mode): You play vanilla survival here; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): The server browser lists it under North America; oxidation (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind StonedFlorida420 2x PvE?
A stonedflorida420.com hostname is published by StonedFlorida420 2x PvE and by 5 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show StonedFlorida420 2x PvE?
These Rust Server Score lists count StonedFlorida420 2x PvE among them: 2x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
Rules and settings
How is StonedFlorida420 2x PvE set up, and what rules does it keep?
StonedFlorida420 2x PvE sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map StonedFlorida420 2x PvE uses?
StonedFlorida420 2x PvE runs a game-generated procedural map at size 3,000, seed 1589942785. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: StonedFlorida420 Map.
Getting in
How should you connect to StonedFlorida420 2x PvE?
Enter client.connect 71.208.181.167:28041 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.stonedflorida420.com.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^z,^y,^v,NA,^p,gmvanilla,cs167781,ts8,oxidation
Game
gmvanilla
Game modeYou play vanilla survival here.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Other
oxidation
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).