Working its way up from the back of the class: #15,104 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 685 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Saturday 31 October, 21:47 UTC, in 2d 23h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [2x] Friends 2x | Kits/TP/Clans | Weekly?
The NA tag on [2x] Friends 2x | Kits/TP/Clans | Weekly puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 71.28.128.190:28015.
How dependable is [2x] Friends 2x | Kits/TP/Clans | Weekly, and is it online at the moment?
At this moment, [2x] Friends 2x | Kits/TP/Clans | Weekly is offline; the last time it was seen was 12 days 11 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 16 October 2026, Rust Server Score saw it for the first time.
Which Rust version is [2x] Friends 2x | Kits/TP/Clans | Weekly running?
Rust network protocol 2632 and build 161125 on Linux is what [2x] Friends 2x | Kits/TP/Clans | Weekly runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does [2x] Friends 2x | Kits/TP/Clans | Weekly wipe its map?
The estimate for [2x] Friends 2x | Kits/TP/Clans | Weekly's next wipe comes from weekly: 7 days after its last wipe. Expect the next wipe on Saturday 31 October at 21:47 UTC. 74 days have passed since this world was made. Its tags state that it wipes weekly.
Player count
Where does [2x] Friends 2x | Kits/TP/Clans | Weekly place in the wider field of Rust servers?
In North America, [2x] Friends 2x | Kits/TP/Clans | Weekly is #1,557, and overall it is #15,104 on player hours over the last seven days, in the top 70% of all ranked servers.
Is [2x] Friends 2x | Kits/TP/Clans | Weekly a busy server?
The last sighting of [2x] Friends 2x | Kits/TP/Clans | Weekly was 12 days 11 hours ago, and it is offline right now.
Tags and filters
How should you read the tags on [2x] Friends 2x | Kits/TP/Clans | Weekly?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp60 (Max players): Its slot count is 60; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2632 (Protocol): The game protocol is 2632, so your game must match that version to join; cs161125 (Build): This runs on build 161125; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): The server browser lists it under North America are the tags [2x] Friends 2x | Kits/TP/Clans | Weekly publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [2x] Friends 2x | Kits/TP/Clans | Weekly appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [2x] Friends 2x | Kits/TP/Clans | Weekly among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Rules and settings
What settings and rules apply on [2x] Friends 2x | Kits/TP/Clans | Weekly?
Going by its name, [2x] Friends 2x | Kits/TP/Clans | Weekly runs 2x gather. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is not enabled.
Can you tell me which map [2x] Friends 2x | Kits/TP/Clans | Weekly uses?
[2x] Friends 2x | Kits/TP/Clans | Weekly runs a game-generated procedural map at size 1,800, seed 539214998. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto [2x] Friends 2x | Kits/TP/Clans | Weekly?
Enter client.connect 71.28.128.190:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2632,^z,^y,^w,NA,gmrust,cs161125,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp60
Max playersIts slot count is 60.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2632
ProtocolThe game protocol is 2632, so your game must match that version to join.
cs161125
BuildThis runs on build 161125.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).