Working its way up from the back of the class: #14,183 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
22/ 100
F
Lost ground: down 7,945 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (D); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h.
The force wipe · high confidence
usual gap2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1
Coming wipes
7d 14hThu 5 Nov, 19:00 UTCFW
35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 2 OctThu 1 OctTue 29 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 23:12 UTC26d ago
1
–
running
1
Thu 1 Oct, 20:00 UTCFW27d ago
1
–
1.1 days
1
Tue 29 Sep, 22:27 UTC29d ago
1
–
1.9 days
0
Sun 27 Sep, 20:43 UTC31d ago
1
halved by day 1
2.1 days
0
Sat 26 Sep, 22:43 UTC32d ago
1
–
0.9 days
0
Wed 23 Sep, 03:04 UTC36d ago
1
✓ held half
3.8 days
1
Sun 20 Sep, 03:45 UTC39d ago
2
✓ held half
3 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US] Skippy's Test Lab | 5x | PVE | sit?
You'll see [US] Skippy's Test Lab | 5x | PVE | listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 74.79.99.27:28015.
How dependable is [US] Skippy's Test Lab | 5x | PVE |, and is it online at the moment?
The server is down: [US] Skippy's Test Lab | 5x | PVE | is offline now, with the last sighting 11 days 23 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does [US] Skippy's Test Lab | 5x | PVE | sit?
The server [US] Skippy's Test Lab | 5x | PVE | is on Rust network protocol 2634 and build 167781 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does [US] Skippy's Test Lab | 5x | PVE | reset?
Once a month, [US] Skippy's Test Lab | 5x | PVE | wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 26 days 5 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on [US] Skippy's Test Lab | 5x | PVE | when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began. Half the peak held until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player numbers
What position does [US] Skippy's Test Lab | 5x | PVE | hold in the rankings?
Over the last seven days, [US] Skippy's Test Lab | 5x | PVE | has #14,183 for player hours, in the top 65% of all ranked servers and #1,480 in North America.
What does the population on [US] Skippy's Test Lab | 5x | PVE | look like?
[US] Skippy's Test Lab | 5x | PVE | is offline at the moment; the last time it was seen was 11 days 23 hours ago.
Lists and filters
What is meant by the tags on [US] Skippy's Test Lab | 5x | PVE |?
The game's browser takes its cue from the tags [US] Skippy's Test Lab | 5x | PVE | has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^c (Creative): No gathering here: it is a sandbox where you build what you want; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [US] Skippy's Test Lab | 5x | PVE | appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [US] Skippy's Test Lab | 5x | PVE | among them: 5x Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers, Rust creative servers, scored and graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Map and rules
How is [US] Skippy's Test Lab | 5x | PVE | set up, and what rules does it keep?
Going by its name, [US] Skippy's Test Lab | 5x | PVE | runs 5x gather. The group limit stays at the game's default of 8 players. You get build & creative here, building in a sandbox, and no gathering. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [US] Skippy's Test Lab | 5x | PVE |?
The game generates the procedural map on [US] Skippy's Test Lab | 5x | PVE | at size 4,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
How should you connect to [US] Skippy's Test Lab | 5x | PVE |?
Enter client.connect 74.79.99.27:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2634,^z,^y,^m,^v,^c,NA,gmrust,cs167781,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^c
CreativeNo gathering here: it is a sandbox where you build what you want.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (D); momentum is the one to work on (F).