On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average1peak 4
Rank#3,475top 16% · #571 in NA
Last wipe13d agobiweekly schedule
Next wipe23hThu 29 Oct, 19:02 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 150 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,475 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 113 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 1,500 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers, top 31% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W···
···W···
···F···
·······
···W···
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 19:02 UTC, in 23h.
Every other Thursday at 19:02 UTC · medium confidence
usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held0%else halves by day 4
Coming wipes
23hThu 29 Oct, 19:02 UTC
7d 23hThu 5 Nov, 19:00 UTCFW
14d 23hThu 12 Nov, 19:02 UTC
28d 23hThu 26 Nov, 19:02 UTC
35d 23hThu 3 Dec, 19:00 UTCFW
42d 23hThu 10 Dec, 19:02 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 19:02 UTC13d ago
5
–
running
1
Thu 1 Oct, 18:04 UTCFW27d ago
9
halved by day 4
14 days
1
Thu 24 Sep, 19:02 UTC34d ago
7
halved by day 5
7 days
5
Thu 17 Sep, 19:03 UTC41d ago
13
halved by day 1
7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events based in?
In North America, according to its own listing, sits 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 74.91.115.89:21215.
Is 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events up, and how steady is its uptime?
The server is up: 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events is online now. About 36 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events run?
It averaged 113 server fps over the last 48 hours, with a low of 89. Up to 100,982 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,072 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events sit?
You will find 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events wipe, and how often?
Wipes come every other Thursday at 19:02 UTC on 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events. It is due to wipe next on Thursday 29 October at 19:02 UTC. 13 days have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What happens on 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events when wipe day arrives?
The average peak on its recent wipes was 7 players. Peak numbers came 7 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 4 in the wipes where it did not hold.
Population
Where does 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events place in the wider field of Rust servers?
In North America, 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events is #571, and overall it is #3,475 on player hours over the last seven days, in the top 16% of all ranked servers.
How many players does 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events usually have?
With 150 slots available, 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events currently has 0 players. The seven-day average is 1 players, with a peak of 4. The highest average in the last 48 hours came at 20:00 UTC, with 2 players.
Tags
What is meant by the tags on 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events?
The game's browser takes its cue from the tags 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): 150 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events?
Rust Server Score lists that include 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events: 3x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 3x.
Map and rules
Which rules does 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events enforce, and what are its settings?
Going by its name, 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events runs 3x gather. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events runs which map?
The game generates the procedural map on 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events at size 4,000 with seed 20247. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events?
To connect, start Rust, press F1, and type client.connect 74.91.115.89:21215. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.isrusty.net/.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp150
Max players150 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); wipes are the one to work on (F).