Working its way up from the back of the class: #15,427 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
22/ 100
F
Lost ground: down 8,628 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W·W
·W·····
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Tue 13 OctSun 11 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 01:09 UTC15d ago
0
–
running
1
Sun 11 Oct, 03:21 UTC17d ago
1
–
1.9 days
0
Fri 9 Oct, 22:39 UTC18d ago
2
–
1.2 days
2
Fri 9 Oct, 15:05 UTC18d ago
2
–
0.3 days
1
Fri 9 Oct, 00:48 UTC19d ago
2
–
0.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is XESSIVEMINDS | 10X | HUNTERS PARADISE based in?
XESSIVEMINDS | 10X | HUNTERS PARADISE leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 75.109.7.103:28022 is the address to use.
How reliable is XESSIVEMINDS | 10X | HUNTERS PARADISE, and is it up?
The server is down: XESSIVEMINDS | 10X | HUNTERS PARADISE is offline now, with the last sighting 15 days 4 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 6 October 2026, Rust Server Score saw it for the first time.
Which Rust version is XESSIVEMINDS | 10X | HUNTERS PARADISE running?
The server XESSIVEMINDS | 10X | HUNTERS PARADISE is on Rust network protocol 2634 and build 166652 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does XESSIVEMINDS | 10X | HUNTERS PARADISE reset?
No next wipe can be predicted for XESSIVEMINDS | 10X | HUNTERS PARADISE, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 15 days 4 hours have passed since this world was made.
What happens on XESSIVEMINDS | 10X | HUNTERS PARADISE when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does XESSIVEMINDS | 10X | HUNTERS PARADISE hold in the rankings?
In the top 71% of all ranked servers, XESSIVEMINDS | 10X | HUNTERS PARADISE sits at #15,427 for player hours over the last seven days.
What does the population on XESSIVEMINDS | 10X | HUNTERS PARADISE look like?
It has been 15 days 4 hours since XESSIVEMINDS | 10X | HUNTERS PARADISE was last seen, and it is offline right now.
Tags and filters
How should you read the tags on XESSIVEMINDS | 10X | HUNTERS PARADISE?
gmprimitive (Game mode): No guns here: bows, spears and melee only, in Primitive mode; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): This runs on build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags XESSIVEMINDS | 10X | HUNTERS PARADISE publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature XESSIVEMINDS | 10X | HUNTERS PARADISE?
Rust Server Score lists that include XESSIVEMINDS | 10X | HUNTERS PARADISE: 10x Rust servers, graded, Modded Rust servers, graded, Primitive Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE and Primitive; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 10x.
Map and rules
What settings and rules apply on XESSIVEMINDS | 10X | HUNTERS PARADISE?
Going by its name, XESSIVEMINDS | 10X | HUNTERS PARADISE runs 10x gather. The group limit stays at the game's default of 8 players. primitive is the mode here, melee, bows and spears, with no guns. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Which map is in play on XESSIVEMINDS | 10X | HUNTERS PARADISE?
The game generates the procedural map on XESSIVEMINDS | 10X | HUNTERS PARADISE at size 3,500 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Getting in
How should you connect to XESSIVEMINDS | 10X | HUNTERS PARADISE?
To connect, start Rust, press F1, and type client.connect 75.109.7.103:28022. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^z,^y,^p,gmprimitive,cs166652,ts8
Game
gmprimitive
Game modeNo guns here: bows, spears and melee only, in Primitive mode.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.