On the class lists: F (24), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak 1
Rank#10,930top 49%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
51/ 100
D
Working its way up from the back of the class: #10,930 on player hours.
Uptimehours on the list, last 48
21/ 100
F
Attendance needs work: on the list only 10 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region tag appears for [US]-XESSIVEMINDS-5X-PVE, but the name suggests North America. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 75.109.7.103:28045.
Is [US]-XESSIVEMINDS-5X-PVE up, and how steady is its uptime?
You cannot join now: [US]-XESSIVEMINDS-5X-PVE is offline, last seen 5 hours ago. According to its reported uptime, the last restart was about 1 hours ago. For the last 1 full day, it was up 8 of 24 hours, or 33% of the time. On 25 October 2026, Rust Server Score saw it for the first time.
Is [US]-XESSIVEMINDS-5X-PVE smooth to play on?
It averaged 60 server fps over the last 48 hours, with a low of 60. At its peak, it held 121,572 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,975 MB. When fps is low and entities climb, that is lag to players.
What Rust version is [US]-XESSIVEMINDS-5X-PVE on?
You will find [US]-XESSIVEMINDS-5X-PVE on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does [US]-XESSIVEMINDS-5X-PVE wipe its map?
There are too few wipes on record for [US]-XESSIVEMINDS-5X-PVE to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 2 days 14 hours.
Population
What position does [US]-XESSIVEMINDS-5X-PVE hold in the rankings?
In the top 49% of all ranked servers, [US]-XESSIVEMINDS-5X-PVE sits at #10,930 for player hours over the last seven days.
What does the population on [US]-XESSIVEMINDS-5X-PVE look like?
It has been 5 hours since [US]-XESSIVEMINDS-5X-PVE was last seen, and it is offline right now. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 00:00 UTC, with 1 players.
Tags
What do [US]-XESSIVEMINDS-5X-PVE's tags stand for?
The game's browser takes its cue from the tags [US]-XESSIVEMINDS-5X-PVE has set: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): Its slot count is 150; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [US]-XESSIVEMINDS-5X-PVE appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [US]-XESSIVEMINDS-5X-PVE: 5x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 5x.
Map and rules
How is [US]-XESSIVEMINDS-5X-PVE set up, and what rules does it keep?
The name of [US]-XESSIVEMINDS-5X-PVE points to a 5x gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [US]-XESSIVEMINDS-5X-PVE uses?
[US]-XESSIVEMINDS-5X-PVE runs a game-generated procedural map at size 4,500, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join [US]-XESSIVEMINDS-5X-PVE?
To connect, start Rust, press F1, and type client.connect 75.109.7.103:28045. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp150
Max playersIts slot count is 150.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).