Working its way up from the back of the class: #15,854 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
26/ 100
F
Lost ground: down 7,454 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 12:19 UTC23d ago
2
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does XESSIVEMINDS | 10X | HUNTERS PARADISE sit?
You'll find no region listed by XESSIVEMINDS | 10X | HUNTERS PARADISE. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 75.109.7.103:52012.
Is XESSIVEMINDS | 10X | HUNTERS PARADISE up, and how steady is its uptime?
At this moment, XESSIVEMINDS | 10X | HUNTERS PARADISE is offline; the last time it was seen was 19 days 4 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 3 October 2026, Rust Server Score saw it for the first time.
On what Rust version does XESSIVEMINDS | 10X | HUNTERS PARADISE sit?
Rust network protocol 2634 and build 166652 on Windows is what XESSIVEMINDS | 10X | HUNTERS PARADISE runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does XESSIVEMINDS | 10X | HUNTERS PARADISE reset?
XESSIVEMINDS | 10X | HUNTERS PARADISE has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 24 days 10 hours.
What happens on XESSIVEMINDS | 10X | HUNTERS PARADISE when wipe day arrives?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 1 hours after it began.
Population
Where does XESSIVEMINDS | 10X | HUNTERS PARADISE place in the wider field of Rust servers?
In the top 72% of all ranked servers, XESSIVEMINDS | 10X | HUNTERS PARADISE sits at #15,854 for player hours over the last seven days.
Is XESSIVEMINDS | 10X | HUNTERS PARADISE a busy server?
It has been 19 days 4 hours since XESSIVEMINDS | 10X | HUNTERS PARADISE was last seen, and it is offline right now.
Tags and filters
What is meant by the tags on XESSIVEMINDS | 10X | HUNTERS PARADISE?
The game's browser takes its cue from the tags XESSIVEMINDS | 10X | HUNTERS PARADISE has set: gmprimitive (Game mode): You fight with bows, spears and melee: no guns in Primitive; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): This runs on build 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show XESSIVEMINDS | 10X | HUNTERS PARADISE?
Rust Server Score lists that include XESSIVEMINDS | 10X | HUNTERS PARADISE: 10x Rust servers, graded, Modded Rust servers, graded, Primitive Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE and Primitive; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 10x.
Map and rules
Which rules does XESSIVEMINDS | 10X | HUNTERS PARADISE enforce, and what are its settings?
Going by its name, XESSIVEMINDS | 10X | HUNTERS PARADISE runs 10x gather. The default of 8 players applies as the group cap. You get primitive here, melee, bows and spears, with no guns. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map XESSIVEMINDS | 10X | HUNTERS PARADISE uses?
A procedural map of size 3,500 and seed 1337, generated by the game, is what XESSIVEMINDS | 10X | HUNTERS PARADISE runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
What is the way to join XESSIVEMINDS | 10X | HUNTERS PARADISE?
To connect, start Rust, press F1, and type client.connect 75.109.7.103:52012. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^z,^y,^p,gmprimitive,cs166652,ts8
Game
gmprimitive
Game modeYou fight with bows, spears and melee: no guns in Primitive.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.