Working its way up from the back of the class: #16,232 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 548 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Tuesday 3 November, 16:30 UTC, in 5d 20h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is RUST Classic server X2 TEST?
You'll find no region listed by RUST Classic server X2 TEST. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 77.37.164.58:28018 is the address to use.
Is RUST Classic server X2 TEST up, and how steady is its uptime?
You cannot join now: RUST Classic server X2 TEST is offline, last seen 33 days 12 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does RUST Classic server X2 TEST sit?
You will find RUST Classic server X2 TEST on Rust network protocol 2633 and build 163493, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does RUST Classic server X2 TEST reset?
biweekly: 14 days after its last wipe gives the basis for estimating RUST Classic server X2 TEST's next wipe. Expect the next wipe on Tuesday 3 November at 16:30 UTC. It has been running its current world for 50 days 3 hours. Its tags give a wipe schedule of every two weeks.
Player numbers
Where does RUST Classic server X2 TEST sit among Rust servers?
In the top 71% of all ranked servers, RUST Classic server X2 TEST sits at #16,232 for player hours over the last seven days.
How many players does RUST Classic server X2 TEST usually have?
It has been 33 days 12 hours since RUST Classic server X2 TEST was last seen, and it is offline right now.
Lists and filters
What do RUST Classic server X2 TEST's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs163493 (Build): This runs on build 163493; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rRU (Region code): Region code: RU; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags RUST Classic server X2 TEST publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does RUST Classic server X2 TEST appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RUST Classic server X2 TEST among them: 2x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Server rules
How is RUST Classic server X2 TEST set up, and what rules does it keep?
Going by its name, RUST Classic server X2 TEST runs 2x gather. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map RUST Classic server X2 TEST uses?
The game generates the procedural map on RUST Classic server X2 TEST at size 1,829 with seed 41031778. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join RUST Classic server X2 TEST?
Enter client.connect 77.37.164.58:28018 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rustclassic.ru/.
Server tags
what each one means
Published asmp50,ptrak,$rRU,v2633,^b,gmrust,cs163493,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs163493
BuildThis runs on build 163493.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rRU
Region codeRegion code: RU.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).