On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 600% full
7-day average0peak 1
Rank#7,607top 34% · #2054 in EU
Last wipe25d agomonthly schedule
Next wipe8d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 60 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,607 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 90 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Europe, according to its own listing, sits Gangsters [ESP], with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 79.153.8.151:28015.
Is Gangsters [ESP] up, and how steady is its uptime?
You can join now: Gangsters [ESP] is online. The uptime it reports puts the last restart at about 4 days 4 hours ago. It was up 100% of the time over the last 3 full days, 72 of 72 hours. On 23 October 2026, Rust Server Score saw it for the first time.
Is Gangsters [ESP] smooth to play on?
It averaged 90 server fps over the last 48 hours, with a low of 77. At its peak, it held 123,283 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,990 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Gangsters [ESP] on?
Rust network protocol 2635 and build 168909 on Windows is what Gangsters [ESP] runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Gangsters [ESP] wipe, and how often?
the force wipe gives the basis for estimating Gangsters [ESP]'s next wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 25 days 23 hours have passed since this world was made. Its tags record that it wipes monthly.
Player count
Where does Gangsters [ESP] place in the wider field of Rust servers?
In Europe, Gangsters [ESP] is #2,054, and overall it is #7,607 on player hours over the last seven days, in the top 34% of all ranked servers.
Is Gangsters [ESP] a busy server?
With 60 slots available, Gangsters [ESP] currently has 0 players. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 12:00 UTC, with 1 players.
Tags and filters
What is meant by the tags on Gangsters [ESP]?
The game's browser takes its cue from the tags Gangsters [ESP] has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp60 (Max players): The server holds 60 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); EU (Europe): In the server browser it appears under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Gangsters [ESP] appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Gangsters [ESP] among them: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does Gangsters [ESP] enforce, and what are its settings?
You will find no gather rate in the name of Gangsters [ESP]. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. Oxide plugins are running on it. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Gangsters [ESP] uses?
The game generates the procedural map on Gangsters [ESP] at size 4,500 with seed 1057629265. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto Gangsters [ESP]?
Enter client.connect 79.153.8.151:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/EWscHdQy8r.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2635,^m,^v,EU,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp60
Max playersThe server holds 60 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).