Working its way up from the back of the class: #15,308 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
30/ 100
F
Lost ground: down 6,047 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on Dont Join puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 80.216.22.94:28015.
How dependable is Dont Join, and is it online at the moment?
You cannot join now: Dont Join is offline, last seen 9 days 7 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 6 October 2026.
What Rust version is Dont Join on?
Rust network protocol 2634 and build 167781 on Linux is what Dont Join runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Dont Join reset?
The estimate for Dont Join's next wipe comes from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 22 days 8 hours have passed since this world was made. Its tags record that it wipes monthly.
Player numbers
Where does Dont Join sit among Rust servers?
In Europe, Dont Join is #2,582, and overall it is #15,308 on player hours over the last seven days, in the top 70% of all ranked servers.
What does the population on Dont Join look like?
Dont Join is offline at the moment; the last time it was seen was 9 days 7 hours ago.
Lists and filters
What do Dont Join's tags stand for?
You'll see Dont Join tagged with gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^k (Build server): Use it to plan and practise base builds; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Dont Join?
These Rust Server Score lists count Dont Join among them: European Rust servers, graded, Rust build and creative servers and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is Dont Join set up, and what rules does it keep?
Nothing in the name of Dont Join states a gather rate. The group limit stays at the game's default of 8 players. build & creative is the mode here, building in a sandbox, and no gathering. The server browser lists it under Community, as a community server. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Dont Join runs which map?
The game generates the procedural map on Dont Join at size 5,000 with seed 20261006. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to Dont Join?
Enter client.connect 80.216.22.94:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^m,^v,^k,EU,gmvanilla,cs167781,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^k
Build serverUse it to plan and practise base builds.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.