On the class lists: F (37), with population over 48 hours and no performance mark.
Players now1/ 333% full
7-day average0peak 1
Rank#6,869top 31% · #1973 in EU
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
16/ 100
F
A quiet classroom so far: 0 of 3 on average. Plenty of space to grow.
Standingrank on player hours
69/ 100
C+
Working its way up from the back of the class: #6,869 on player hours.
Uptimehours on the list, last 48
2/ 100
F
Attendance needs work: on the list only 1 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 905 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in standing (C+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 31% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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·W·FWW·
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Sat 3 OctFri 2 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 05:13 UTC25d ago
1
–
running
0
Fri 2 Oct, 11:41 UTC26d ago
1
–
0.7 days
1
Fri 2 Oct, 04:32 UTC26d ago
1
–
0.3 days
0
Thu 1 Oct, 18:18 UTCFW27d ago
1
–
0.4 days
1
Thu 1 Oct, 11:12 UTC27d ago
1
–
0.3 days
1
Thu 1 Oct, 04:53 UTC27d ago
1
–
0.3 days
1
Tue 29 Sep, 02:11 UTC30d ago
1
–
2.1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on Carbon test server puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 80.220.47.180:28015.
How reliable is Carbon test server, and is it up?
You cannot join now: Carbon test server is offline, last seen 47 hours ago. It was up 32 of 168 hours over the last 7 full days, which is 19% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Carbon test server running?
The server Carbon test server is on Rust network protocol 2635 and build 169281 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Carbon test server reset?
No next wipe can be predicted for Carbon test server, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 25 days 20 hours.
What should you expect from wipe day on Carbon test server?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does Carbon test server sit among Rust servers?
In Europe, Carbon test server is #1,973, and overall it is #6,869 on player hours over the last seven days, in the top 31% of all ranked servers.
How many players does Carbon test server usually have?
Carbon test server is offline at the moment; the last time it was seen was 47 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 04:00 UTC, with an average of 1 players.
Tags and filters
How should you read the tags on Carbon test server?
gmrust (Game mode): Rust survival, played by the standard rules; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs169281 (Build): Build number: 169281; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon; ^q (Premium): Rust's premium status is required to join; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe are the tags Carbon test server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Carbon test server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Carbon test server among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
How is Carbon test server set up, and what rules does it keep?
You will find no gather rate in the name of Carbon test server. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. Rust's premium status is required to join. VAC, Valve's anti-cheat, is enabled.
Getting in
How do you get onto Carbon test server?
To connect, start Rust, press F1, and type client.connect 80.220.47.180:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. Rust's premium status is required to join.
Server tags
what each one means
Published asmp3,ptrak,$r?,v2635,EU,^z,^y,^q,^p,gmrust,cs169281,ts8,modded
Game
gmrust
Game modeRust survival, played by the standard rules.
mp3
Max playersThe server holds 3 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs169281
BuildBuild number: 169281.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
^q
PremiumRust's premium status is required to join.
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C+); uptime is the one to work on (F).