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Every Rust server graded on real, live numbers. 82,372 players on the roll · 11,805 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 80.242.59.137:35015
Name of server

sran' inc. | MADMA

RegisterPresentOnline
Region–
Address80.242.59.137:35015
Last checked13m ago
moddedcarbon
Launch Rust and join Website
Overall grade

Working towards

51 out of 100, the average of 6 subjects

On the class lists: D (48), with population over 48 hours and no performance mark.

Players now 0/ 1000 0% full
7-day average0peak 2
Rank#6,057top 27%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 1,000 on average. Plenty of space to grow.
Standingrank on player hours 73/ 100 Holds a respectable place: #6,057 on player hours.
Uptimehours on the list, last 48 56/ 100 Attendance needs work: on the list only 27 of the last 48 hours.
Performanceserver fps, last 48 hours 62/ 100 Slows down under load at times: 37 server fps on average.
Wipeskeeping the crowd after a wipe 40/ 100 Keeps a fair share of its players through a wipe: 40% of wipes kept half their crowd.
Momentumrank now against a week ago 73/ 100 Climbing fast: up 2,808 places this week.

A term to build on. Strongest in standing (B−); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.511.5223:0004:0016:0001:0014:0020:00

Hourly average and peak, UTC.

Server performance

025507510023:0004:0016:0001:0014:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

8 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.4 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held40%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 16 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:31 UTC5d ago 1 – running 0
Fri 16 Oct, 17:16 UTC13d ago 1 halved by day 2 7.8 days 0
Wed 14 Oct, 16:35 UTC15d ago 1 held half 2 days 0
Wed 7 Oct, 12:45 UTC22d ago 1 halved by day 2 7.2 days 1
Fri 2 Oct, 03:34 UTC27d ago 1 held half 5.4 days 0
Wed 23 Sep, 13:37 UTC36d ago 1 halved by day 5 8.6 days 0
Fri 18 Sep, 18:37 UTC41d ago 1 halved by day 3 4.8 days 1
Tue 15 Sep, 13:59 UTC44d ago 1 held half 3.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
41 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
91 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
36 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
88 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
309 / 350

Quick answers

from the figures on this page

About the server

In what location does sran' inc. | MADMA sit?

No region is published for sran' inc. | MADMA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 80.242.59.137:35015 is the address to use.

Is sran' inc. | MADMA up, and how steady is its uptime?

Right now, sran' inc. | MADMA is online. According to its reported uptime, the last restart was about 2 hours ago. It was up 63 of 168 hours over the last 7 full days, which is 38% of the time. It was first seen by Rust Server Score on 14 September 2026.

Is sran' inc. | MADMA smooth to play on?

The average over the last 48 hours was 37 server fps, and it never went below 10. Buildings, deployables and everything else in the world added up to as many as 13,148 entities. At its highest, it used 2,163 MB of memory. Players feel lag when fps drops and entities pile up.

What Rust version is sran' inc. | MADMA on?

The server sran' inc. | MADMA is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

When does sran' inc. | MADMA wipe, and how often?

No next wipe can be predicted for sran' inc. | MADMA, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 5 days 9 hours.

What happens on sran' inc. | MADMA when wipe day arrives?

Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 4 hours after it began. Above half the peak until the next wipe: that was the pattern in 40% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.

Player numbers

Where does sran' inc. | MADMA place in the wider field of Rust servers?

In the top 27% of all ranked servers, sran' inc. | MADMA sits at #6,057 for player hours over the last seven days.

How many players does sran' inc. | MADMA usually have?

With 1,000 slots available, sran' inc. | MADMA currently has 0 players. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 17:00 UTC, with 1 players.

Tags and filters

What do sran' inc. | MADMA's tags stand for?

The game's browser takes its cue from the tags sran' inc. | MADMA has set: gmrust (Game mode): Rust survival, played by the standard rules; mp1000 (Max players): The server holds 1,000 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Who operates sran' inc. | MADMA?

A sranrust.ru hostname is published by sran' inc. | MADMA and by 14 other tracked servers, which suggests one operator.

Which Rust Server Score filters and lists feature sran' inc. | MADMA?

Rust Server Score lists that include sran' inc. | MADMA: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Server rules

Which rules does sran' inc. | MADMA enforce, and what are its settings?

The name of sran' inc. | MADMA gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server does not run VAC, Valve's anti-cheat.

Can you tell me which map sran' inc. | MADMA uses?

The game generates the procedural map on sran' inc. | MADMA at size 2,700 with seed 13698755. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: SRAN MAP.

Connecting

What is the way to join sran' inc. | MADMA?

To connect, start Rust, press F1, and type client.connect 80.242.59.137:35015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/sran.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp1000
Max players The server holds 1,000 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.