On the class lists: F (44), with population over 48 hours and no performance mark.
Players now1/ 10000% full
7-day average0peak 1
Rank#7,938top 36%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 1,000 on average. Plenty of space to grow.
Standingrank on player hours
64/ 100
C
Working its way up from the back of the class: #7,938 on player hours.
Uptimehours on the list, last 48
33/ 100
F
Attendance needs work: on the list only 16 of the last 48 hours.
Performanceserver fps, last 48 hours
74/ 100
B−
Slows down under load at times: 44 server fps on average.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 818 places this week.
A term to build on.
Strongest in performance (B−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
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·WWWW··
W·W····
·W·FW··
·W···WW
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 1
The first 48 hours of its last wipes
Sun 25 OctSun 11 OctSat 10 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 12:01 UTC4d ago
1
–
running
1
Sun 11 Oct, 11:48 UTC18d ago
3
halved by day 1
14 days
0
Sat 10 Oct, 10:53 UTC19d ago
3
–
1 days
0
Tue 6 Oct, 09:15 UTC23d ago
1
✓ held half
4.1 days
0
Fri 2 Oct, 20:14 UTC27d ago
1
✓ held half
3.5 days
0
Thu 1 Oct, 17:41 UTCFW28d ago
1
–
1.1 days
0
Tue 29 Sep, 14:02 UTC30d ago
1
✓ held half
2.2 days
0
Wed 23 Sep, 18:45 UTC36d ago
8
halved by day 2
5.8 days
6
Mon 21 Sep, 18:00 UTC38d ago
2
✓ held half
2 days
0
Fri 18 Sep, 07:32 UTC41d ago
1
halved by day 1
3.4 days
0
Thu 17 Sep, 08:20 UTC42d ago
1
–
1 days
0
Wed 16 Sep, 19:07 UTC43d ago
1
–
0.6 days
0
Tue 15 Sep, 16:28 UTC44d ago
1
–
1.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for sran' inc. | pump1kk. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 80.242.59.137:35120 is the address to use.
How reliable is sran' inc. | pump1kk, and is it up?
Right now, sran' inc. | pump1kk is online. The uptime it reports puts the last restart at about 1 hours ago. It was up 15 of 168 hours over the last 7 full days, which is 9% of the time. The first sighting by Rust Server Score was on 14 September 2026.
Does sran' inc. | pump1kk perform well?
It never fell below 10 server fps in the last 48 hours, averaging 44. Up to 62,899 entities were in the world, covering buildings, deployables and the rest. Up to 3,372 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is sran' inc. | pump1kk running?
Rust network protocol 2635 and build 168909 on Windows is what sran' inc. | pump1kk runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does sran' inc. | pump1kk wipe, and how often?
No next wipe can be predicted for sran' inc. | pump1kk, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 18 days 10 hours.
What happens on sran' inc. | pump1kk when wipe day arrives?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 0 hours after it began. Half the peak held until the next wipe in 67% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
Where does sran' inc. | pump1kk place in the wider field of Rust servers?
Over the last seven days, sran' inc. | pump1kk has #7,938 for player hours, in the top 36% of all ranked servers.
What does the population on sran' inc. | pump1kk look like?
Right now, 1 players are on sran' inc. | pump1kk, which has 1,000 slots. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 11:00 UTC, with 1 players.
Lists and filters
What do sran' inc. | pump1kk's tags stand for?
The game's browser takes its cue from the tags sran' inc. | pump1kk has set: gmrust (Game mode): Rust survival, played by the standard rules; mp1000 (Max players): 1,000 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs sran' inc. | pump1kk?
14 other servers we track also use a sranrust.ru hostname, so they and sran' inc. | pump1kk most likely share an operator.
Where does sran' inc. | pump1kk appear in the Rust Server Score lists and filters?
Rust Server Score lists that include sran' inc. | pump1kk: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
How is sran' inc. | pump1kk set up, and what rules does it keep?
Nothing in the name of sran' inc. | pump1kk states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is not enabled.
sran' inc. | pump1kk runs which map?
A procedural map of size 4,500 and seed 576234, generated by the game, is what sran' inc. | pump1kk runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: SRAN MAP.
Getting in
How do you get onto sran' inc. | pump1kk?
Enter client.connect 80.242.59.137:35120 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/sran.
Server tags
what each one means
Published asmp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp1000
Max players1,000 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (B−); population is the one to work on (F).