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Every Rust server graded on real, live numbers. 99,467 players on the roll · 11,887 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 81.106.94.105:28015
Name of server

PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases

RegisterPresentOnline
RegionEU
Address81.106.94.105:28015
Last checked11m ago
10x biweekly wipes moddedoxidepve
Launch Rust and join Website
Overall grade

Solid

70 out of 100, the average of 6 subjects

On the class lists: C+ (65), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average2peak 8
Rank#2,368top 11% · #910 in EU
Last wipe12d agobiweekly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 2/ 100 A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours 89/ 100 Holds a respectable place: #2,368 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 99/ 100 Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 39/ 100 Slipped a little: down 521 places this week. Nothing a good wipe can't fix.

A steady term. Strongest in wipe hold (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

02040608018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 31% in EU. Ranked on player hours over the last seven days.

Attendance: the wipe record

7 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap5.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak7players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  • 7d 1hThu 5 Nov, 19:00 UTCFW
  • 8d 8hSat 7 Nov, 01:53 UTC
  • 22d 8hSat 21 Nov, 01:53 UTC
  • 35d 1hThu 3 Dec, 19:00 UTCFW
  • 36d 8hSat 5 Dec, 01:53 UTC

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctSat 17 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 01:53 UTC5d ago 6 – running 1
Fri 23 Oct, 19:23 UTC5d ago 6 – 0.3 days 1
Sat 17 Oct, 15:35 UTC12d ago 9 held half 6.2 days 3
Fri 9 Oct, 14:34 UTC20d ago 7 held half 8 days 0
Tue 6 Oct, 17:20 UTC22d ago 6 held half 2.9 days 6
Thu 1 Oct, 17:53 UTC FW27d ago 9 held half 5 days 2
Thu 17 Sep, 18:04 UTC41d ago 7 halved by day 7 14 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[EU] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases|
EU · groups of 15+ · 10x · biweekly · 53 on average
67 / 100
[EU] RustValley 10x PVE |#2| Legendary Weapons|RaidableBases
EU · groups of 15+ · 10x · biweekly · 19 on average
26 / 100
[EU] RustValley 10x PVE |#3| Legendary Weapons|RaidableBases
EU · groups of 15+ · 10x · biweekly · 9 on average
16 / 100
[TR/EU] Atak 10x Pve|Zombie|Raidbase|Skill|Epic|Events|Boss
EU · groups of 8+ · 10x · biweekly · 8 on average
11 / 100
[EU] MASTERS | 10X PVE++ | LEGENDARY WEAPONS | EPIC TOOLS
EU · groups of 8+ · 10x · biweekly · 4 on average
7 / 100
[EU] Enchanted.gg PvE 10x | SkillTree | Zombies | Biweekly
EU · groups of 30+ · 10x · biweekly · 2 on average
1 / 50

Quick answers

from the figures on this page

About the server

In what location does PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases sit?

The EU tag on PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 81.106.94.105:28015 is the address to use.

Is PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases up, and how steady is its uptime?

Right now, PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases is online. About 7 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.

Does PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases perform well?

It averaged 60 server fps over the last 48 hours, with a low of 56. Up to 263,593 entities were in the world, covering buildings, deployables and the rest. Up to 5,999 MB of memory was used. When fps is low and entities climb, that is lag to players.

What Rust version is PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases on?

The server PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

How frequently does PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases wipe its map?

Its tag sets the prediction, as the record holds too few of PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases's wipes to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 12 days 1 hours. A fortnightly wipe schedule appears in its tags.

What happens on PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases when wipe day arrives?

The average peak on its recent wipes was 7 players. 15 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 100% of its recent wipes.

Player count

Where does PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases sit among Rust servers?

Over the last seven days, PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases has #2,368 for player hours, in the top 11% of all ranked servers and #910 in Europe.

Is PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases a busy server?

PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases is showing 0 players right now, with 100 slots in total. It peaked at 8 and averaged 2 players over the last seven days. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 3 players.

Lists and filters

How should you read the tags on PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases?

gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): You will find it under Europe in the browser are the tags PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which person or group runs PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases?

One operator most likely runs these: PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases and 1 other server we track all publish a homeonmypc.uk hostname.

Which lists and filters on Rust Server Score show PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases?

Rust Server Score lists that include PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases: 10x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

Server rules

How is PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases set up, and what rules does it keep?

PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases sets gather at 10x, as its name suggests. The default of 8 players applies as the group cap. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases uses?

The game generates the procedural map on PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases at size 5,000 with seed 1403708994. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Tacmans Generated Map.

Connecting

What is the way to join PVE/P Tacs 10x Modded Rust Gun Game Event SkillTree RaidBases?

To connect, start Rust, press F1, and type client.connect 81.106.94.105:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://homeonmypc.uk/rust-server/index.html.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp100
Max players The server holds 100 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE Players do not fight one another here; the world is the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
modded
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

EU
Europe You will find it under Europe in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.