On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#10,815top 48% · #2295 in EU
Last wipe12d agobiweekly schedule
Next wipe1d 14hSat 31 Oct, 09:55 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
52/ 100
D
Working its way up from the back of the class: #10,815 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
34/ 100
F
Needs to work on its frame rate: 21 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
23/ 100
F
Lost ground: down 5,873 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 48% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Saturday 31 October, 09:55 UTC, in 1d 14h.
Its biweekly schedule tag · low confidence
usual gap8.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 1
Coming wipes
1d 14hSat 31 Oct, 09:55 UTC
6d 23hThu 5 Nov, 19:00 UTCFW
15d 14hSat 14 Nov, 09:55 UTC
29d 14hSat 28 Nov, 09:55 UTC
34d 23hThu 3 Dec, 19:00 UTCFW
43d 14hSat 12 Dec, 09:55 UTC
The first 48 hours of its last wipes
Sat 17 OctFri 2 OctWed 23 Sep
Players each hour, from the hour of the wipe. The latest peaked at 5, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 17 Oct, 09:55 UTC12d ago
5
–
running
0
Fri 2 Oct, 04:15 UTC27d ago
3
halved by day 1
15.2 days
0
Wed 23 Sep, 18:05 UTC36d ago
2
✓ held half
8.4 days
1
Tue 22 Sep, 17:35 UTC37d ago
2
–
1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events] based in?
The EU tag on EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events] puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 81.170.216.184:28015.
How dependable is EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events], and is it online at the moment?
Right now, EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events] is online. According to its reported uptime, the last restart was about 5 days 8 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 22 September 2026.
Is EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events] smooth to play on?
It averaged 21 server fps over the last 48 hours, with a low of 9. At its peak, it held 123,914 entities, including buildings, deployables and all else in the world. At its highest, it used 5,086 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events] running?
The server EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events] is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events] reset?
The prediction follows its tag, because too few of EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events]'s wipes are on record to confirm the schedule. Expect the next wipe on Saturday 31 October at 09:55 UTC. 12 days 9 hours have passed since this world was made. Its tags say it wipes every two weeks.
What should you expect from wipe day on EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events]?
Across its recent wipes, the busiest moments averaged 3 players. The crowd on the latest wipe was largest 2 hours after it began. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. In the other wipes it slipped under half by day 1.
Player count
Where does EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events] place in the wider field of Rust servers?
In Europe, EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events] is #2,295, and overall it is #10,815 on player hours over the last seven days, in the top 48% of all ranked servers.
Is EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events] a busy server?
EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events] is showing 0 players right now, with 100 slots in total. Averaging 0 players over seven days, it peaked at 2.
Tags and filters
How should you read the tags on EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events]?
The game's browser takes its cue from the tags EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events] has set: gmvanilla (Game mode): You play vanilla survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): The server browser lists it under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events]?
These Rust Server Score lists count EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events] among them: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Map and rules
Which rules does EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events] enforce, and what are its settings?
The name of EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events] points to a 2x gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events] runs which map?
A procedural map of size 4,500 and seed 3486489, generated by the game, is what EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events] runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Skane Custom Map.
Connecting
How do you get onto EuroRust PVE x2 [LegendaryWeapons|SkillTree|Events]?
To connect, start Rust, press F1, and type client.connect 81.170.216.184:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).