On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 4
Rank#4,202top 19% · #1512 in EU
Last wipe27d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,202 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 61 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 519 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers, top 52% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 41 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:00 UTCFW27d ago
5
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is ZOMBIE WORLD | Raids | Skills | PVE?
In Europe, according to its own listing, sits ZOMBIE WORLD | Raids | Skills | PVE, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 82.153.118.107:28035 is the address to use.
Is ZOMBIE WORLD | Raids | Skills | PVE up, and how steady is its uptime?
Right now, ZOMBIE WORLD | Raids | Skills | PVE is online. About 21 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 14 September 2026.
Does ZOMBIE WORLD | Raids | Skills | PVE perform well?
The average over the last 48 hours was 61 server fps, and it never went below 32. At its peak, it held 139,322 entities, including buildings, deployables and all else in the world. Memory use reached up to 5,138 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is ZOMBIE WORLD | Raids | Skills | PVE running?
The server ZOMBIE WORLD | Raids | Skills | PVE is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does ZOMBIE WORLD | Raids | Skills | PVE wipe its map?
ZOMBIE WORLD | Raids | Skills | PVE wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 20 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on ZOMBIE WORLD | Raids | Skills | PVE?
Across its recent wipes, the busiest moments averaged 5 players. 41 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does ZOMBIE WORLD | Raids | Skills | PVE sit among Rust servers?
In Europe, ZOMBIE WORLD | Raids | Skills | PVE is #1,512, and overall it is #4,202 on player hours over the last seven days, in the top 19% of all ranked servers.
What does the population on ZOMBIE WORLD | Raids | Skills | PVE look like?
Right now, 0 players are on ZOMBIE WORLD | Raids | Skills | PVE, which has 50 slots. The seven-day average is 0 players, with a peak of 4. The busiest time in the last 48 hours was 09:00 UTC, with an average of 3 players.
Tags and filters
What do ZOMBIE WORLD | Raids | Skills | PVE's tags stand for?
You'll see ZOMBIE WORLD | Raids | Skills | PVE tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): This server is for roleplay; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does ZOMBIE WORLD | Raids | Skills | PVE appear in the Rust Server Score lists and filters?
These Rust Server Score lists count ZOMBIE WORLD | Raids | Skills | PVE among them: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on ZOMBIE WORLD | Raids | Skills | PVE?
You will find no gather rate in the name of ZOMBIE WORLD | Raids | Skills | PVE. The default of 8 players applies as the group cap. roleplay is the mode here, roleplay rules, towns and jobs. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map ZOMBIE WORLD | Raids | Skills | PVE uses?
The game generates the procedural map on ZOMBIE WORLD | Raids | Skills | PVE at size 4,250 with seed 1636364137. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join ZOMBIE WORLD | Raids | Skills | PVE?
Enter client.connect 82.153.118.107:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is http://dirtydevver.uk/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^r,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^r
RoleplayThis server is for roleplay.
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).