On the class lists: C+ (67), with population over 48 hours and no performance mark.
Players now6/ 1006% full
7-day average4peak 13
Rank#1,606top 7% · #632 in EU
Last wipe12d agomonthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 4 of 100 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,606 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 73 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 223 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers, top 22% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
···W···
·······
··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h.
The force wipe · high confidence
usual gap14 daysbetween real wipes
wipe-day peak13players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
9d 0hThu 5 Nov, 19:00 UTCFW
37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 15 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 16, 42 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 18:01 UTC12d ago
16
–
running
4
Thu 1 Oct, 17:54 UTCFW26d ago
10
✓ held half
14 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [GER] Rust-RP / PVE | Open World Server?
The EU tag on [GER] Rust-RP / PVE | Open World Server puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 85.214.128.39:28015.
How reliable is [GER] Rust-RP / PVE | Open World Server, and is it up?
The server is up: [GER] Rust-RP / PVE | Open World Server is online now. According to its reported uptime, the last restart was about 11 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does [GER] Rust-RP / PVE | Open World Server run?
The average over the last 48 hours was 73 server fps, and it never went below 53. Buildings, deployables and everything else in the world added up to as many as 137,666 entities. Up to 5,966 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does [GER] Rust-RP / PVE | Open World Server sit?
Rust network protocol 2635 and build 168909 on Linux is what [GER] Rust-RP / PVE | Open World Server runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does [GER] Rust-RP / PVE | Open World Server wipe its map?
[GER] Rust-RP / PVE | Open World Server wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 12 days have passed since this world was made. The tags show a monthly wipe schedule.
What should you expect from wipe day on [GER] Rust-RP / PVE | Open World Server?
Recent wipes have peaked at 13 players on average. 42 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 100% of its recent wipes.
Player numbers
Where does [GER] Rust-RP / PVE | Open World Server place in the wider field of Rust servers?
Over the last seven days, [GER] Rust-RP / PVE | Open World Server has #1,606 for player hours, in the top 7% of all ranked servers and #632 in Europe.
How many players does [GER] Rust-RP / PVE | Open World Server usually have?
[GER] Rust-RP / PVE | Open World Server is showing 6 players right now, with 100 slots in total. The seven-day average is 4 players, with a peak of 13. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 9 players.
Tags
How should you read the tags on [GER] Rust-RP / PVE | Open World Server?
You'll see [GER] Rust-RP / PVE | Open World Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [GER] Rust-RP / PVE | Open World Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [GER] Rust-RP / PVE | Open World Server among them: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Roleplay servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Map and rules
How is [GER] Rust-RP / PVE | Open World Server set up, and what rules does it keep?
The name of [GER] Rust-RP / PVE | Open World Server gives no gather rate. The group limit stays at the game's default of 8 players. roleplay is the mode here, roleplay rules, towns and jobs. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
[GER] Rust-RP / PVE | Open World Server runs which map?
A procedural map of size 4,000 and seed 1337, generated by the game, is what [GER] Rust-RP / PVE | Open World Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
How do you get onto [GER] Rust-RP / PVE | Open World Server?
To connect, start Rust, press F1, and type client.connect 85.214.128.39:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/MhUagMEQyC.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^r,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).