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Every Rust server graded on real, live numbers. 92,684 players on the roll · 11,895 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 85.61.52.207:28015
Name of server

DEVELOPMENT SERVER

RegisterAbsentOffline
RegionEU
Address85.61.52.207:28015
Last checked2d ago
biweekly wipes moddedoxidepve
Launch Rust and join
Overall grade

Working towards

54 out of 100, the average of 4 subjects

On the class lists: C (62), with population over 48 hours and no performance mark.

Players now 1/ 2 50% full
7-day average1peak 1
Rank#11,913top 54% · #2367 in EU
Last wipe2d agobiweekly schedule
Next wipe8d 23hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 31/ 100 A quiet classroom so far: 1 of 2 on average. Plenty of space to grow.
Standingrank on player hours 46/ 100 Working its way up from the back of the class: #11,913 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 41/ 100 Slipped a little: down 2,137 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in wipe hold (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep2 Oct8 Oct15 Oct21 Oct27 Oct

Top 54% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

Attendance: the wipe record

7 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence

usual gap5.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  • 8d 23hThu 5 Nov, 19:00 UTCFW
  • 11d 19hSun 8 Nov, 15:16 UTC
  • 25d 19hSun 22 Nov, 15:16 UTC
  • 36d 23hThu 3 Dec, 19:00 UTCFW
  • 39d 19hSun 6 Dec, 15:16 UTC

The first 48 hours of its last wipes

Sun 25 OctMon 12 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:16 UTC2d ago 1 – running 1
Mon 12 Oct, 09:04 UTC15d ago 1 held half 13.3 days 0
Sat 10 Oct, 19:51 UTC16d ago 2 – 1.6 days 1
Fri 2 Oct, 22:56 UTC24d ago 1 – 7.9 days 1
Wed 30 Sep, 18:36 UTC27d ago 1 – 2.2 days 1
Sun 27 Sep, 07:28 UTC30d ago 1 – 3.5 days 1
Sun 13 Sep, 15:40 UTC44d ago 1 – 13.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 231 on average
366 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 53 on average
78 / 100
RustAria#4 [Мирный / PVE / SKINDROPS]
EU · groups of 100+ · biweekly · 32 on average
27 / 200
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME
EU · groups of 8+ · biweekly · 29 on average
41 / 50
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid
EU · groups of 10+ · biweekly · 28 on average
40 / 100
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events
EU · groups of 8+ · biweekly · 26 on average
19 / 100

Quick answers

from the figures on this page

Server facts

Which region is DEVELOPMENT SERVER based in?

The EU tag on DEVELOPMENT SERVER puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 85.61.52.207:28015.

How dependable is DEVELOPMENT SERVER, and is it online at the moment?

At this moment, DEVELOPMENT SERVER is offline; the last time it was seen was 2 days 1 hours ago. It was up 2% of the time over the last 7 full days, 3 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.

Which Rust version is DEVELOPMENT SERVER running?

The server DEVELOPMENT SERVER is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.

Resets

On what schedule does DEVELOPMENT SERVER reset?

The prediction follows its tag, because too few of DEVELOPMENT SERVER's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 2 days 4 hours. Its tags give a wipe schedule of every two weeks.

What should you expect from wipe day on DEVELOPMENT SERVER?

Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 2 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.

Player numbers

Where does DEVELOPMENT SERVER sit among Rust servers?

Over the last seven days, DEVELOPMENT SERVER has #11,913 for player hours, in the top 54% of all ranked servers and #2,367 in Europe.

How many players does DEVELOPMENT SERVER usually have?

The last sighting of DEVELOPMENT SERVER was 2 days 1 hours ago, and it is offline right now. The seven-day average is 1 players, with a peak of 1.

Tags and filters

What do DEVELOPMENT SERVER's tags stand for?

You'll see DEVELOPMENT SERVER tagged with gmvanilla (Game mode): This is vanilla survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature DEVELOPMENT SERVER?

These Rust Server Score lists count DEVELOPMENT SERVER among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Rules and settings

Which rules does DEVELOPMENT SERVER enforce, and what are its settings?

Nothing in the name of DEVELOPMENT SERVER states a gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join DEVELOPMENT SERVER?

To connect, start Rust, press F1, and type client.connect 85.61.52.207:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE Players do not fight one another here; the world is the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.