On the class lists: C (61), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 7
Rank#2,883top 13% · #1089 in EU
Last wipe26d agomonthly schedule
Next wipe8d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
87/ 100
A−
Holds a respectable place: #2,883 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
59/ 100
C−
Moving up: up 518 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers, top 37% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h.
The force wipe · high confidence
wipe-day peak4players, last three wipes
Coming wipes
8d 18hThu 5 Nov, 19:00 UTCFW
36d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:06 UTCFW26d ago
4
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [CZ/SK] ParadiseRust.eu | PVE | Convoy sit?
You'll see [CZ/SK] ParadiseRust.eu | PVE | Convoy listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 87.236.196.30:25566 is the address to use.
Is [CZ/SK] ParadiseRust.eu | PVE | Convoy up, and how steady is its uptime?
Right now, [CZ/SK] ParadiseRust.eu | PVE | Convoy is online. The uptime it reports puts the last restart at about 20 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is [CZ/SK] ParadiseRust.eu | PVE | Convoy smooth to play on?
It averaged 60 server fps over the last 48 hours, with a low of 54. Buildings, deployables and everything else in the world added up to as many as 155,742 entities. Memory use reached up to 6,444 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [CZ/SK] ParadiseRust.eu | PVE | Convoy sit?
The server [CZ/SK] ParadiseRust.eu | PVE | Convoy is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does [CZ/SK] ParadiseRust.eu | PVE | Convoy wipe its map?
[CZ/SK] ParadiseRust.eu | PVE | Convoy wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 26 days 6 hours. Its tags record that it wipes monthly.
What happens on [CZ/SK] ParadiseRust.eu | PVE | Convoy when wipe day arrives?
The average peak on its recent wipes was 4 players. The crowd on the latest wipe was largest 1 hours after it began.
Population
What position does [CZ/SK] ParadiseRust.eu | PVE | Convoy hold in the rankings?
Over the last seven days, [CZ/SK] ParadiseRust.eu | PVE | Convoy has #2,883 for player hours, in the top 13% of all ranked servers and #1,089 in Europe.
Is [CZ/SK] ParadiseRust.eu | PVE | Convoy a busy server?
With 100 slots available, [CZ/SK] ParadiseRust.eu | PVE | Convoy currently has 0 players. It peaked at 7 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 18:00 UTC, with an average of 4 players.
Tags and filters
What do [CZ/SK] ParadiseRust.eu | PVE | Convoy's tags stand for?
You'll see [CZ/SK] ParadiseRust.eu | PVE | Convoy tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind [CZ/SK] ParadiseRust.eu | PVE | Convoy?
No other server we track uses the paradiserust.eu hostname that [CZ/SK] ParadiseRust.eu | PVE | Convoy publishes.
Which lists and filters on Rust Server Score show [CZ/SK] ParadiseRust.eu | PVE | Convoy?
Rust Server Score lists that include [CZ/SK] ParadiseRust.eu | PVE | Convoy: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on [CZ/SK] ParadiseRust.eu | PVE | Convoy?
You will find no gather rate in the name of [CZ/SK] ParadiseRust.eu | PVE | Convoy. The default of 8 players applies as the group cap. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [CZ/SK] ParadiseRust.eu | PVE | Convoy uses?
[CZ/SK] ParadiseRust.eu | PVE | Convoy runs a game-generated procedural map at size 4,500, seed 88859805. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
How should you connect to [CZ/SK] ParadiseRust.eu | PVE | Convoy?
To connect, start Rust, press F1, and type client.connect 87.236.196.30:25566. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/tRwP7kMW63.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,^v,EU,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).