A quiet classroom so far: 0 of 8 on average. Plenty of space to grow.
Standingrank on player hours
55/ 100
C−
Working its way up from the back of the class: #9,960 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 793 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····WW·
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap0.5 daysbetween real wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Sat 3 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 06:40 UTC25d ago
1
–
running
0
Fri 2 Oct, 19:09 UTC26d ago
1
–
0.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Gamed!de. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 89.163.189.125:28015.
How dependable is Gamed!de, and is it online at the moment?
The server is up: Gamed!de is online now. According to its reported uptime, the last restart was about 5 days 9 hours ago. For the last 7 full days, it was up 144 of 168 hours, or 86% of the time. On 2 October 2026, Rust Server Score saw it for the first time.
Is Gamed!de smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 30. At its peak, it held 67,301 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,839 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does Gamed!de sit?
The server Gamed!de is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Gamed!de wipe its map?
The record holds too few of Gamed!de's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 25 days 16 hours.
What should you expect from wipe day on Gamed!de?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
What position does Gamed!de hold in the rankings?
In the top 45% of all ranked servers, Gamed!de sits at #9,960 for player hours over the last seven days.
How many players does Gamed!de usually have?
With 8 slots available, Gamed!de currently has 0 players. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 16:00 UTC, with an average of 0 players.
Lists and filters
What is meant by the tags on Gamed!de?
The game's browser takes its cue from the tags Gamed!de has set: gmhardcore (Game mode): This is hardcore, the harsher option; mp8 (Max players): 8 slots are available; ts0 (Group limit): Teams are disabled; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Gamed!de?
Rust Server Score lists that include Gamed!de: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Map and rules
What settings and rules apply on Gamed!de?
Nothing in the name of Gamed!de states a gather rate. It publishes no limit on group size. hardcore is the mode here, Facepunch's most punishing mode. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Gamed!de?
Gamed!de runs a map the game generates, procedural and size 3,500.
Getting in
How should you connect to Gamed!de?
Enter client.connect 89.163.189.125:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp8,ptrak,$r?,v2635,gmhardcore,cs168909,ts0
Game
gmhardcore
Game modeThis is hardcore, the harsher option.
mp8
Max players8 slots are available.
ts0
Group limitTeams are disabled.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).